Acolyte
Feature: Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Early Life
Born on the Borealis Isle in the city of Lyon , you grew up in the bright light city surrounded by the night sky. With only a small inkling of understanding of the world on the main continent, you grew up happy and curious. Willing to test things, try things, you were known as the girl who went first. As you grew up you were noticed by the court of the Night Bringer and on your 18th birthday you were shown a tomb of immense importance. The Ambling Court, it was called. It was a record of those in the dreaming who would be most apt to teach you magic of the world.
You picked one, probably based on the name (what was your teachers name?), and were sent off to study under them for some time. There they taught you all that you know about magic. After a few years they decided that it was time for you to go to the mainland and be a beacon of the Night Bringer. A beacon of the dreaming. They sent you off with a purpose. They couldn't know how your magic would manifest outside of the Dreaming. They couldn't have predicted just how wild it could get. You arrived in Louth by portal key which Night Bringer is entrusting you to keep and return.
Know's the nickname of Reverie, familiar with the Isle court politics, and knows a few names of others.
Current Day
Brings the Night Bringer to every town she goes to.
Appearance
Mentality
Personality
Likes & Dislikes
Fear of being trapped
Social
The major events and journals in Rochelle's history, from the beginning to today.
The list of amazing people following the adventures of Rochelle.
Social