The Tides of Yor

A Worlds Without Number game In the world of Latter Earth
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This campaign is a sword and sorcery sandbox experience, initially focused on treasure-hunting, exploration, and problem-solving. Adventure awaits beyond the walls of great city-states, in a wilderness riddled with ancient secrets.

OSR

This is an OSR-style campaign, which uses random encounters and wilderness exploration. Players are encouraged to use caution, interrogate the fiction, and think outside the box. Combat is generally lethal, and should be avoided unless the party has an advantage.

Faction Play

The land of Yor is a living, breathing place where factions pursue competing agendas in the background, generating grist for adventure. PCs can oppose or support a faction, and aspire to build a faction of their own.

Player Agency

Player agency is of the utmost importance. The GM doesn't provide a pre-packaged story or campaign arc — but rather provides the opportunity for fun through emergent storytelling, driven by player decisions.

This story is told by

The Protagonists

Alexandros Cyneas

Alexandros, level 1 Warrior
STR DEX CON INT WIS CHA
18 10 15 9 7 14
Modifier
+2 0 +1 0 -1 +1

Chiron Sanguinius

Chiron Sanguinius, level 1 Adventurer
STR DEX CON INT WIS CHA
18 13 11 6 6 14
Modifier
+2 0 0 -1 -1 +1

Oro the Mender-Sage

Oro, level 1 Adventurer
STR DEX CON INT WIS CHA
14 10 9 10 10 16
Modifier
+1 0 0 0 0 +1

Melanthios the Stateless

Melanthios the Stateless, level 1 Adventurer
STR DEX CON INT WIS CHA
11 14 15 8 11 7
Modifier
0 +1 +1 0 0 -1

Lycosander Acrose

Lycosander Acrose, level 1 Adventurer
STR DEX CON INT WIS CHA
12 9 11 7 14 10
Modifier
0 0 0 -1 +1 0

Cora Drakos

Cora Drakos, level 1 Mage
STR DEX CON INT WIS CHA
11 14 12 9 10 7
Modifier
0 +1 0 0 0 -1