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Worlds Without Number
NameChiron Sanguinius
HomelandDraconia - Tharda
OccupationPriest/Sellsword
Race/SpeciesHuman - Mixed Amygdalin/Bravarian
GoalTo succor the oppressed and less fortunate while spreading the word of the Bleeding God.
DescriptionPhysically smaller than the average Bravarian but wiry and strong. Inherited his father's pure black eyes and slightly pointed ears betray his mother's Amygdalin heritage. Facial tattoos depicting two tears of blood falling from his right eye. Chin-length flaxen hair, typically tied into a top-knot.
BackgroundPriest
Background DetailsMother was an Amygdalin slave, father some unknown Bravarian - Chiron was born into slavery but escaped after his mother was beaten to death while he was a young child. Chiron then lived on the streets in Tharda before being taken in by the cult of the Bleeding God in his early teens.
ClassAdventurer
Partial ClassBlood Priest/Warrior
Class Benefits
Level1 XP1
Attributes
STR DEX CON INT WIS CHA
18 13 11 6 6 14
Modifier
+2 +0 +0 -1 -1 +1

HP CURR HP MAX Syst. Strain
7

Attack
AB MAB RAB IniB
+1 +4 +1 +0
Saving Throws
PHYS EVADE MENT LUCK
13 15 14 15
Skills
Skill Points:
Skill Lvl
Connect0
Convince1
Pray1
Stab1
Skills (unlearned)
Skill Lvl
Administer-1
Alchemy-1
Convince-1
Craft-1
Exert-1
Heal-1
Know-1
Lead-1
Magic-1
Notice-1
Perform-1
Punch-1
Ride-1
Sail-1
Shoot-1
Sneak-1
Survive-1
Trade-1
Work-1
Foci
Whirlwind AssaultLvl1
Gain Stab as a bonus skill. Once per scene, as an On Turn action, apply your Shock damage to all foes within melee range, assuming they’re susceptible to your Shock.
Spirit FamiliarLvl1
Form: Eurasian Eagle Owl (flightless)

May be summoned or dismissed as a Main Action, appearing within melee range of Chiron. It cannot carry objects with it during its vanishment aside from the clothing natural to its shape. It has no need for food, water, or sleep. If killed, it vanishes and cannot be re-summoned for 24 hours.
Once per day, it can refresh one point of Committed Effort for you.

One hit point per caster level, an AC of 14, a ground movement rate of 30’ per action, saving throws the same as the caster, a +0 skill modifier, and no effective attack.The familiar retains a telepathic connection with its creator and will obey any command it is given, including suicidal ones. It can perform any action that a competent human servant could. The familiar retains its memories of what happens while it’s summoned, and can develop its own personality in time.
Weapons
RDY Weapon Dmg Rng/Spec/Shk # ENC
Glaive (Halberd) +2 2H/L, 2AC15 1 2
Hit +4 Mods
Dagger +2 T, 1AC15 1 1
Hit +4 Mods
Dagger +2 T, 1AC15 1 1
Hit +4 Mods
Armor
RDY Armor AC ENC
Armor of God 15 0
Mods
Belongings
gp, 37 sp, cp
RDY Gear ENC
Backpack 0
Clothes, Common 0
Boots 0
Rations, one week 1
Rope, 50' 2
Waterskin, 1 gallon 1
Total items of max 9 (add +2/+4 with slowdown) 4
Total Encumbrance of max 18 (add +4/+8 with slowdown) 4
Current Goals
Goal XP
Magical Arts
Current Effort: 1
Max Effort: 2

Armor of God:
Commit Effort as an On Turn action. While the Effort remains Committed, you have a natural Armor Class of 15 plus half your level, rounded down. This AC can be modified by shields or your Dexterity modifier, but not by other worn armor.

The Light of Faith:
Commit Effort as an On Turn action; while it remains Committed, you can cast a clear, bright radiance that extends up to thirty feet away from you. At your discretion, this light is visible only to you and your comrades, including up to a dozen allies.

Created by

Josiah.S.

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