With the party now significantly stronger than they once were, the time to take on the Cragmaw goblins in their ruined castle stronghold has finally come. Hopefully Gundren Rockseeker and his brothers still draw breath...
Having met Reidoth and accepted his quest to clear out Thundertree of its unnatural inhabitants, the party convinces him to accompany them and they proceed through the remainder of occupied Thundertree to chase the monsters out of the ruins.
Seeking both magical healing and directions or a guide to Wave Echo Cave and Cragmaw Castle, the Cragmaw Four set out to Thundertree ruins, where Westris has heard word that a Druid capable of rendering them aid has recently set out to Thundertree ruins...
Upon request of Townmaster Harbin Wester, the party sets out alongside a merchant caravan set to travel through areas recently beset by Orc raiders.
Having met the Redbrands at the Sleeping Giant, been accosted by them, killed a few and brought one to an extremely alarmed Wester the previous night, the Cragmaw 4 set out to Tresendar Manor to deal with the bandits' grunts on their own turf and seek to capture or eliminate Glasstaff.
The party returns to Phandalin to take stock of what they've learned thus far and determine what their next steps and opportunities might be.
With one half of the hideout cleared thus far, the party readies themselves to take on Klarg and return Sildar to Phandalin.
An artificer, rogue and a ranger take an escort job from Neverwinter to Phandalin.