The swamp is now free of it's corruption, but it is still a place of uncharted wilderness.
Trapped underground, the corruption of this place becomes fully known.
The swamp is even less hospitable than the party thought...
Leaving Belamaria, the countryside of Dopplefen looks green and calm.
Well, it's more like an evening, really.
What is out in the woods with the party?
Sitting down to talk with murderers and cultists? What is this world coming to...
The debut of the de'Louvre brood must be disrupted, and Babette rescued from her fate.
The way has been cleared, but at what cost?
The road ends soon, but what else awaits the adventurers in their pursuit of answers?
The ghosts of the Hatchette house continue to toy with the trespassers.
A taste of Brillante culture is not for everyone. Some end up choking on it.
There's much to explore and so much to do, why limit yourselves to scraping away for scraps?
This is a challenge, to be sure, but the party is as prepared as they can be.
What is it within ourselves that we dare not even dream of?
The beauty of Brillante does nothing to sweep away the foulness of its people. Time to break things.
Now that you're trapped beneath the city, groaning with the weight of its sins, how do you get out?
We open on the city of Brillainte, where everyone is having the worst day of their lives. So far.