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Arc 1: The Wilds

A Dungeons & Dragons 5e game In the world of Marrow
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Following the war between Oath and Varowe, a time of peace and prosperity reigns. Varowe troops have withdrawn from both Oath and The Wilds leaving the rest of Euphoria's countries scrambling for a piece of open land in The Wilds.   Chahe Hold, renamed Wilsdeep, has become a city full of activity. Traders, travellers, and those looking to make some quick gold have come to partake in the wealth of The Wilds. All is not well, however, as strange things move in the pools of light cast by Wilsdeep's lanterns.   No one, not even the native gnomes and halflings know quite what lurks in the permanent twilight of the western woods. The wastes of the northern desert remain a mystery. People disappear in the southern bogs, never to return. Even the open expanse of the mid-plains are home to unspeakable horrors. Welcome to The Wilds.

This story is told by

Maps

Maps

  • Wilsdeep/Chahe hold
  • Euphoria
    This is the map of the continent Euphoria. It covers all countries and the major cities from each.
Supporting Cast

Session 1: Coming Together

How the party, well, became a party


The Protagonists

Jordi Indec