The last leg of the journey is ahead. In under 2 days the adventures will arrive to Selfors and they fill find what has prevented the healers from helping Hafaborg. Question is can the adventures make a difference
The trek to Hafaborg has not been easy, but at least the adventures were paid for by their escort mission. Though something is amiss, they are told to leave as soon as possible, people act strangely around them and the city does not feel like it should. Time to find Krum's uncle, hopefully, he will have some answers.
As the dawn heralds the start of their new quest, our intrepid adventurers assemble their gear and prepare a sturdy wagon for the journey northward, bound for Selfors. A whisper on the wind speaks of previous travelers who tread this path, yet none have returned to regale tales of their arrival in Selfors. May the benevolent light of the gods guide our heroes, shielding them from the lurking perils that await on their perilous trek.
Even after being welcomed by the burgomeister of Hafaborg, the players can feel their presence is less than welcome. People of the town are whispering around them, motions are happening in nearby hidden alleyways and eyes are following their every move. What is happening here and how long are the players to stay?!