First day in the capitol. New cultures and customs. The darker elements previously glimpsed in the more regional areas of the Caldera are now amplified in their purest misery here in the capitol. Jessica is still missing, and the crews deadline to repay their debt looms ever closer.
Huddled in an abandoned house, with an unconcious cursed child. Monsters and once-men roam the darkened veiled streets outside and with little time and fewer clues as to why this happened, or how to stop it.
The ride to Reapstone has been frought with mounting danger, and hindrance. From vengeful nemesis to hordes of wandering cursed farmers with reckless thirst for the blood of their uncursed kin and other far more insidious creatures than that. As the train pushes further east, the fog grows thicker, and the sun sets, dusk turns the landscape to a sickly gunmetal grey.
The conclusion to the Ratball Match that decides if our heroes are winners or losers. The stakes are not small either.
Skill | Die |
---|---|
Fighting | d6 |
Climbing | d4 |
Healing | d4 |
Intimidation | d8 |
Notice | d8 |
Shooting | d6 |
Spellcasting | d10 |
Stealth | d6 |
Survival | d8 |
Tracking | d8 |
Taunt | d4 |