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End of the Line Report

General Summary

It has been a long and troublesome train trip for the crew. First at the hands of a vengeful foe. Second at the hands of a young girl who in James' arms turned from innocent to monster in the passing of a few moments.   Now on-track once more, the fated few arrive in Reapstone. The sun is setting and the fog grows ever thicker. A long abandoned platform slides out from brambles lining it. The train crushing them aside to gain access. Luggage stands abandoned, like scattered gravestones on the platform.   Agreeing to scatter into the town to find shelter for the night, groups form up and head out. Tyrannis stayed with the train, the conductor and a few other's who had found their nerve missing now on the front. They would hunker down for the night, and work to turn the beast around in the early morning hours.   Creeping into the abandoned streets, the crew found themselves walking among a town that was nearly brand new, and certainly by the standards they've seen elsewhere. Quite modern.   Checking out one of the many houses along the road, all broken windows and doors, they found a humanoid sitting in a couch, just resting.   They killed it instantly.   On inspection, they found an older woman, with the same gaunt, leathery skin and yellowy eyes. Another one like the creatures that attacked them. So they were here after all.   Sneaking back out into the night, the crew proceeded into the city further. Wandering the darkened streets they happened upon a large three story building that was barricaded, from the outside. Clearly intended to keep something inside.   Deciding to leave well-enough alone, they left curious to see what else was around in the city. They soon found the main city square. A large solid building took precedence on one of the corners. The Reapstone house of coin. I fortress building.   Checking the front door, they found it intact and open. But a desk had been pushed up against it from the inside. Horatio checked the perimeter and found no other entrances, but sneaking into the street he only just noticed in time, one of the huge hulking humanoids herding a group of the normal cursed into a dwelling. He snuck back to the group and warned them before they were discovered.   The felt discretion was due, and instead decided to check out the Reapstone learning center instead. At least there weren't hulking ghoulish giants lurking around - that they could see.   James and Horatio led the infiltration, leaving Matthew and Marvyn as the rear guard with Myles' team as lookouts. What they found inside that makeshift prison was more confusing and disturbing than they realised.   Children. Children touched by the same affliction that had turned their parents. Unruly, savage, wild, and bloodthirsty. They managed to fight off the ankle-biters and backed away, carrying one of the unconscious children with them. But the commotion drew the attention on of the meaty man monsters, who, enraged, charged at them. Bullets sunk into his flesh and it ignored them. Swatting them away like flies. A careful head shot by Marvyn staggered the beast momentarily, buying enough time to jump the wall and scamper to safety.   With the unconcious child bound and gagged, they wait with baited breath for an imminent fury of muscle, but it does not come. Taking careful breaths they sit and ponder their next moves.

Missions/Quests Completed

Arrive in Reapstone - Completed.

Campaign
Soliloquy of Sand and Sorrow
Protagonists

James Swenson

James Swenson


Name
James Swenson
Wildcard
1
Agility
d6
Smarts
d8
Spirit
d12
Strength
d6
Vigor
d6
Pace
6
Parry
5
Toughness
5

skills

SkillDie
Fightingd6
Climbingd4
Healingd4
Intimidationd8
Noticed8
Shootingd6
Spellcastingd10
Stealthd6
Survivald8
Trackingd8
Tauntd4
Gear
Spells: Blind(sand whirlwind),   Armour(ceramic Plates): Armor creates a field of magical protection around a character, or an actual shell of some sort, effectively giving the target Armor. Success grants the recipient 2 points of Armor. A raise grants 4 points of Armor.   Endure Elements(dust body suit/mask) 2pp per hour on raise 1pp per hour,   Bolt(rock/ceramic shard): Bolt is a standard attack power of wizards, and can also be used for ray guns, bursts of energy, streaks of holy light, and other ranged attacks. The damage of the bolt is 2d6. Additional Bolts: The character may cast up to 3 bolts by spending a like amount of Power Points. This must be decided before the power is cast. The bolts may be spread among targets as the character chooses.   Blast(shredding grit): The area of effect is a Medium Burst Template (found at our website). If the roll is failed, the blast deviates as a launched projectile. Targets within the blast suffer 2d6 damage. Unlike other attacks, raises on the attack roll do not add to damage to area effect attacks. Additional Effects: For double the Power Points, the blast does 3d6 damage or is the size is increased to a Large Burst Template. For triple the points, it does both.   Puppet(sand pours into their body and controls their body)   imbue: 2pp for 3 rounds, 1pp per round to extend +2 any checks for gemcrafted items or machinery +4 with raise, range touch.   Gear: Longbow, Carapace Armour +3 (torso, arms, legs) Toughness.   Fancy bow: https://www.worldanvil.com/w/aerth-meatball3712/a/strandavaar-prototype-mechanical-bow-mkii-item
Abilities
Power Points = 20   xp: 0 total exp: 90   Hindrances Curious (Major) Illiterate (Minor) Loyal (Minor) Edges Arcane Background Woodsman +10 Power Points Soul Drain Sidekick
Report Date
13 Apr 2020

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