The newly-formed trio agree to follow Plures after he gives them a warning of the coming storm. They follow and land of the plane of Ixalan, but they soon find there is far more to worry about than the plane's dangers or even Plures.
With Plures in the wind after stealing the Veil of Isis from under the noses of our newly allied band of Planeswalkers, they must figure out how to track him. Once they can figure out a method, they will be faced with multiple options as to where to pursue him.
Refresh: 3
Fate points: 3 x
Trickshot: opening portals to shoot through and change my bullet's trajectory. Matrix: very good at dodging projectiles, as if they were in slow motion. (+2 to roll) Sticky Finger: opening small portals under objects to teleport them to my hand. (+2 to roll) Improvised Weapon: innate talent for throwing random objects.(+2 to roll)
Refresh:
Fate points: x
Dodge - Predict movement Breakdown - Find weak points Pocket Sand - Bring up a sensitive detail of one's past to stun them 3rd Person - See self in 3rd person
Refresh: 3
Fate points: 3 x
flame armor: low level flames envelop body, grant +2 defense combustion leap: +4 to any non-combat jump Tuatha lullaby: calms any non-combative individual quick-read: anticipate enemy movement before it occurs, take 1 MS
Refresh: 3
Fate points: 1 x
Bloodscent- Taurox can track down any being on the same plane as he is. Intimidation- Angry cow man say what?- nothing because he ripped your car in half. Anarchitecture- Taurox has a deeper understanding of the ways of destruction. He can find the weak points of any building or structure and know how best to exploit them. Rampage- Taurox calls upon his own savage nature and give it to empower a friendly ally. They must attack something on their turn and gain 2+ to the roll. Can be dispelled, either by magic or by a saving roll.
Refresh: 3
Fate points: 3 x
-Full transform (1PS) -Partial transform (1MS) -hightened senses (+2) -Soul read (+4) Skills Great: Naturalist, notice Good: empathy, contacts, lore Fair: survivalist, stealth, investigate Average:professional facade, deceive, rapport
Refresh:
Fate points: x
- Mind Link
Refresh:
Fate points: x
-Chucklevoodoo- Phantom- create a very convincing illusion or change the environment to your will to deceive and trick her enemies. Dreamscape- ability to control others dreams must know the person or visually see them. mind control- forms a physic connection to take control over other peoples minds and actions to follow her every command as if hypnotized it is obvious when it is being used because eyes flash purple telepathy- able to hear and speak to anyone under the control of chucklevoodoo
Refresh: 3
Fate points: 3 x
My Lucky Day –Take and keep a lucky roll for later. Lucky roll is refreshed when used. Sometimes it's good luck, sometimes it's bad luck. Sight For Sore Eyes – Notice hidden, small, or obscure environmental details that may be helpful to you. Filibuster – Engage a target in such conversation that their sole focus is you. Target is focused on you and lacks standard situational awareness. Now you see it… – Forceful medium distance acquisition of an item via "fair" trade.
Refresh: 3
Fate points: 3 x
Super strength, gun smith, art of war able to change the tide of battle for 5 minutes or 30 seconds, silent step move without enemy notice