Forgotten Tides: A Sword Coast Chronicle

A Dungeons & Dragons 5e game In the world of Forgotten Realms - A Home Brew Version
04/10/2024 | Looking for Players
Maps

Maps

  • Sword Coast
Supporting Cast
  • Elina Marwood
    Physical Description: Elina has long, light brown hair often braided to keep it out of her face, and deep green eyes. She has a fair complexion and carries a thoughtful expression. At 11 years old, she's beginning to show the grace of her ranger father. Background: Elina's father was a ranger and hunter for Good Mead. Her family perished when their home collapsed during the attack of the Chardalyn dragon on the Ten Towns.
  • Caravan Master Garret Hawkridge
    is a formidable figure, standing tall and broad-shouldered with an air of quiet confidence. His piercing blue eyes seem to miss nothing as he surveys his surroundings with a watchful gaze, while his rugged features are framed by a neatly trimmed beard. Clad in well-worn armor and armed with a trusty longsword, Shore carries himself with the poise and grace of a seasoned warrior. Despite his imposing presence, there's a warmth and kindness in his demeanor that puts others at ease in his presence. Role: Coordinates the caravan’s defense and strategic decisions. Interaction: Provides leadership during the ambush and helps plan future moves.
  • Harbin Wester
    A seasoned caravan leader and merchant known for his extensive travels across the Sword Coast
  • Mira Longstream
    Physical Description Appearance: Mira has soft, wavy chestnut hair that falls to her shoulders, often tied back with a simple band to keep it out of her face while working. Her eyes are a warm hazel, and she possesses a gentle, reassuring smile. Her attire includes a modest robe with the emblem of her deity, Ilmater, symbolizing her role as a healer. Build: She is of average height and has a sturdy build, reflecting her resilience in handling the demanding tasks of a cleric. Distinguishing Features: Mira wears a small silver pendant, a holy symbol, around her neck, which she often clasps when praying or administering care.
  • Thorn Underleaf
    Physical Description Appearance: Thorn is a typical halfling with curly brown hair and bright, inquisitive green eyes. His face is lined with the marks of many smiles, and his clothing is a patchwork of various fabrics, showcasing his resourceful nature. Build: Short and nimble, typical of halflings, with an inherent agility that aids him in his herbal gathering. Distinguishing Features: Always seen with a leather satchel filled with herbs and potions, Thorn has a number of pouches on his belt, each containing different seeds and leaves.
  • Tillo Lightfoot
    Tillo Lightfoot is a Kender from the world of Krynn, known for their insatiable curiosity and fearless nature. Due to a mishap with a magical device or portal, Tillo found himself transported to Faerûn, far from home. Undeterred by this dramatic change, Tillo embraced his new surroundings with typical Kender enthusiasm, viewing everything as an exciting adventure waiting to be explored. His jovial, outgoing nature makes him quick to make friends (and occasionally pick their pockets, albeit unintentionally).

Sessions Archive

13th May 2024

Session 4: Journey South from Good Mead - A New Dawn

As the first light of dawn crested the horizon, it cast long shadows over a caravan still reeling from the events of the past two days. The remnants of last night's chaos had settled into a quieter, yet palpable tension as the adventurers gathered to break camp. Today, they would press onward, their sights set on the next village south of Good Mead, seeking respite and possibly allies.   The morning air was crisp, carrying the scent of spring and the promise of new beginnings. Yet, the weight of recent revelations and challenges lingered heavily among the group. Aliana, the young orphan who had unexpectedly revealed her wild magic, kept close to the others, her skin still a faint shade of blue—a stark reminder of the power that surged within her, untamed and mysterious.   As the camp stirred to life, efforts were underway to mend the damages incurred during the bandit attack. One of the wagons, scorched by fireball and battle, was being carefully repaired by skilled hands, under Pina's vigilant supervision. The supplies it carried were vital for the long journey ahead, and every nail hammered and board fixed was a step towards stability.   Meanwhile, a captive bandit, a remnant of last night’s attackers, sat bound and under guard near the edge of the camp. The adventurers planned to interrogate him this morning, hoping to unearth motives and perhaps gain insight into whether more dangers awaited them on the road. The information gleaned from this interrogation could dictate their readiness and strategies as they moved closer to potentially hostile territories.   With the caravan nearly ready to depart, the heroes gathered for a brief meeting. The air was filled with the low murmur of strategy and concern. They knew the importance of guiding Aliana in her newfound abilities, ensuring she could control the wild magic before it could erupt once more, perhaps at a moment less fortuitous. Wrenn, with his knowledge of the arcane, took a particular interest in mentoring the girl, aware that the road ahead would test them all.   Today, the caravan would wind its way through verdant landscapes slowly shedding the last vestiges of winter. The journey to the next village was not just a physical trek but a passage through the aftermath of conflict and revelation. As they prepared to leave, the adventurers checked their gear, soothed the orphans, and fortified their resolve.   As the caravan rolled forward, the adventurers took their positions, vigilant and watchful. The road ahead was fraught with uncertainties, and every mile gained was a victory in itself. Yet, amidst the challenges, there was a sense of unity and purpose. Together, they would navigate whatever perils came their way, guarding not just themselves but the future that rode quietly among them in the form of a young girl with the unpredictable power of wild magic.



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29th Apr 2024

Night Ambush: Heroes Rise to the Defense (continued)

As night enveloped the campsite, a sudden alarm shattered the peace, and shadows danced around the encampment. Bandits descended, their movements slick and coordinated under the cover of darkness. The heroes sprang into action; Faelynn cast a shimmering barrier to protect the orphans, her magic illuminating the encampment.   Alt charged forward on his warhorse, a silver beacon in the moonlit chaos. Beside him, Pina and Tallo readied their weapons, their forms a blur of motion as they positioned themselves to confront the northern attackers.   To the south, Uli, his eyes fixed on the bandit leader, guided his mount with a skilled hand. Meanwhile, Winnie, in tune with the natural world, summoned a fierce storm, her lightning strikes illuminating the battlefield and scattering the assailants.   Amidst the fray, Wren unleashed torrents of arcane energy, his spells slicing through the dark, targeting the intruders with deadly precision.   As steel met shadow and magic crackled through the air, the heroes of Icewind Dale stood firm, their resolve unwavering. The night air was alive with the sounds of battle—a testament to their courage and the fierce continuation of their defense.



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24th Apr 2024

Confrontation with the Frost Maiden's Followers in Good Mead

Embark on a chilling journey in the thawing town of Good Mead, where the lingering remnants of the Frost Maiden's harsh winter still cast a shadow over the land. Amidst a mixture of celebration and caution, your party gathers in the town square, surrounded by quaint wooden buildings adorned with crystalline icicles that glimmer in the weak winter sun.   As you traverse the landscape, the crunch of snow beneath your feet and the crisp bite of the air envelop you, immersing you in the desolate yet hopeful atmosphere of the town. But your moment of respite is shattered by a sudden gust of cold wind, carrying with it the metallic taste of impending snow and the musty scent of damp foliage.   Your focus shifts to the edge of town, where a chilling scene unfolds—a group of townsfolk, frozen in place, their figures encased in ice, serving as a grim reminder of the Frost Maiden's power. This haunting sight sets the stage for your party's mission: to uncover and thwart the remaining followers of the Frost Maiden before they can plunge Good Mead back into eternal winter.



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15th Apr 2024

Session 2: The Caravan

In the wake of the Eternal Winter's end, the heralded heroes of Icewind Dale are drawn into a fresh saga beneath the thawing skies of Good Mead. As they prepare to journey south, a vibrant celebration cloaks the lingering shadows of loss and the foreboding whispers of danger lurking on the roads ahead. With new alliances tested and old bonds strained, these stalwart adventurers must navigate the challenges of rebirth in a land still scarred by frost and strife. What awaits is a tale of courage, camaraderie, and the unyielding quest for honor amidst the unpredictable wilds of the Forgotten Realms. Join them as they traverse a path brimming with mysterious encounters and the echoes of a dark, resurgent force.



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10th Apr 2024

Session 1: The Light of Goodmead

Under the aurora-lit skies of Goodmead, in the heart of Icewind Dale, a celebration unfolds that is unmatched in warmth and jubilation. "The Light of Goodmead" not only honors the heroes fresh from their triumph over the Frostmaiden's eternal winter but also casts a glow on new beginnings and unseen paths. As tales of valor whisper through the night, the unexpected presence of a caravan, already a part of the town’s tapestry, brings with it news of departure and the promise of adventure.   Laden with goods and guiding orphans towards the promise of a brighter future in the south, the caravan stands as a beacon of hope amidst the celebrations. The news of its imminent journey weaves through the festivities, not dampening spirits but igniting a spark of possibility in the hearts of those who have already turned the tide of eternal winter. Here, amidst the revelry, an opportunity emerges for our champions to carve new legends under the vast skies of Faerûn.   In this moment of communal hope and anticipation, a poignant farewell unfolds. Vezzel, known amongst the party for his keen wit and loyal heart, prepares for a departure of his own. Unlike the caravan's collective journey, Vezzel's path is a solitary one, chosen with a heavy heart and a resolve steeled by the promise of personal quests and the pursuit of knowledge that could one day benefit all. His departure is not a withdrawal from the bonds forged in battle and beyond but a branching of paths that speaks to the myriad ways heroes are called to serve the greater good.   Join us as the first chapter of "Shadows Over the Sword Coast" begins, inviting our heroes to step into a tale of light and shadow, where every decision knits the fabric of their legacy. Here, in Goodmead, where celebrations reflect the triumphs of the past, the road ahead promises adventures that will test the bonds of friendship, challenge convictions, and require our champions to be beacons of hope in the impending darkness. Amidst laughter and farewells, a new adventure takes root, ready to unfurl its story across the storied landscapes of the Sword Coast, guided by those who dare to dream, defend, and discover.



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The Adventure Begins... Fresh from your victory over the eternal winter of Icewind Dale, tales of your heroism spread far and wide, reaching the bustling cities and distant villages of the Sword Coast. But as the celebrations fade, a new shadow looms on the horizon, threatening to engulf the land in darkness once more.   A Call to Heroes... "Shadows Over the Sword Coast" is a Dungeons & Dragons campaign that invites you on an epic journey from the icy reaches of Icewind Dale to the fabled streets of Waterdeep and beyond. As champions who have already proven your mettle, you are now summoned to unravel a conspiracy that threatens the very balance of power across the Sword Coast. Your quest will lead you through haunted ruins, into the heart of ancient temples, and across the wild frontiers of Faerûn.   Encounter Mystery and Danger... Prepare to confront the Veil of Shadows, a secretive organization with motives as obscure as their mysterious leader, the Archmage Iliathor. Navigate the intricacies of Waterdeep's political intrigue, explore forgotten lore, and face tests of bravery and skill in your quest to prevent a cataclysm.   Forge Your Path... This campaign will challenge you with complex moral decisions, thrilling combat, and puzzles that will require every ounce of your creativity. Will you seek out alliances within the treacherous halls of power, or will you rely on the strength of your sword arm and the potency of your spells?   Your Legacy Awaits... "Shadows Over the Sword Coast" is not just about the dangers lurking in the darkness; it's about the light you choose to bring. Your actions will leave a lasting mark on the Sword Coast and shape the fate of its people.   Are you ready to step into the shadows and emerge as legends?

This story is told by

The Protagonists

Pina Aendryr

Chaotic Neutral Amethyst Dragonborn (Mariner)
Ranger 14
116 / 116 HP
STR
12
DEX
18
CON
14
INT
10
WIS
14
CHA
10

God-winnows-the-grain (Winnie) Ploughman

Neutral Good Human (Folk Hero)
Druid 14
154 / 154 HP
STR
11
DEX
15
CON
16
INT
9
WIS
20
CHA
9

Faelynn Markelhey

Neutral Good Half-Elf (Acolyte)
Cleric 14
126 / 126 HP
STR
10
DEX
12
CON
12
INT
15
WIS
20
CHA
14

Vezzel deCannon

Lawful Neutral Half-Elf (Noble)
Bard 14
101 / 101 HP
STR
12
DEX
14
CON
14
INT
14
WIS
13
CHA
20

Altaihdoric Caldazar

Ulee Bursk

Chaotic Good Variant Human (Orphan searching for family)
Fighter 3
Warlock 12
127 / 127 HP
STR
17
DEX
8
CON
16
INT
8
WIS
10
CHA
18