Walk | 6 m |
Run | 18 m |
Sprint | 30 m |
V. Jump | 0.44 m (Standing) |
0.88 m (Running) | |
H. Jump | 2.25 m (Standing) |
4.5 m (Running) | |
Climb | 6 m (Rough) |
6 m (Steep) | |
6 m (Sheer) | |
Swim | 6 m |
Armor Penalty | +0 |
22% | Brawn
Brawn
|
STR + SIZ | ||||||||||||||||||||||||||||
41% | Endurance
Endurance
|
CON x 2 | ||||||||||||||||||||||||||||
24% | Evade
Evade
|
DEX x 2 | ||||||||||||||||||||||||||||
58% | Willpower
Willpower
|
POW x 2 |
72% | Souls of the Fourth Moon
Souls of the Fourth Moon
|
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57% | Poppy Long Stalking
Poppy Long Stalking
|
|||||||||||||||||||||||||||
68% | Manufacturing
Manufacturing
|
22% | Athletics
Athletics
|
STR + DEX | ||||||||||||||||||||||||||||
23% | Boating
Boating
|
STR + CON | ||||||||||||||||||||||||||||
33% | Conceal
Conceal
|
DEX + POW | ||||||||||||||||||||||||||||
84% | Customs
Customs
|
INT x 2 | ||||||||||||||||||||||||||||
27% | Dance
Dance
|
DEX + CHA | ||||||||||||||||||||||||||||
42% | Deceit
Deceit
|
INT + CHA | ||||||||||||||||||||||||||||
71% | Drive
Drive
|
DEX + POW | ||||||||||||||||||||||||||||
34% | First Aid
First Aid
|
DEX + INT | ||||||||||||||||||||||||||||
45% | Influence
Influence
|
CHA x 2 | ||||||||||||||||||||||||||||
43% | Insight
Insight
|
INT + POW | ||||||||||||||||||||||||||||
60% | Locale
Locale
|
INT x 2 | ||||||||||||||||||||||||||||
63% | Perception
Perception
|
INT + POW | ||||||||||||||||||||||||||||
28% | Ride
Ride
|
DEX + POW | ||||||||||||||||||||||||||||
31% | Sing
Sing
|
POW + CHA | ||||||||||||||||||||||||||||
34% | Stealth
Stealth
|
DEX + INT | ||||||||||||||||||||||||||||
23% | Swim
Swim
|
STR + CON |
62% | Commerce
Commerce
|
INT + CHA | ||||||||||||||||||||||||||||
69% | Engineering (Engineering vehicles)
Engineering (Engineering vehicles)
|
INT x 2 | ||||||||||||||||||||||||||||
64% | Mechanisms
Mechanisms
|
DEX + INT | ||||||||||||||||||||||||||||
38% | Pilot
Pilot
|
DEX + POW | ||||||||||||||||||||||||||||
36% | Streetwise
Streetwise
|
POW + CHA |
77% | Native Tongue
Native Tongue
|
INT + CHA |
52% | Pattern Control
Pattern Control
|
INT + POW | ||||||||||||||||||||||||||||
69% | Weaving
Weaving
|
INT x 2 |
% | Style | Weapons | Trait | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22% | Unarmed
Unarmed
|
Natural Weapons | None | ||||||||||||||||||||||||||||
57% | Armor Crewman
Armor Crewman
|
Vehicle Weapons, Blast Pistol, Blast Carbine, Greatclub, Club | Reload Drill |
22% Unarmed | Weapons: Natural Weapons | Trait: None |
57% Armor Crewman | Weapons: Vehicle Weapons, Blast Pistol, Blast Carbine, Greatclub, Club | Trait: Reload Drill |
Weapon | Damage | Size | Reach | Traits | Combat Effects |
---|---|---|---|---|---|
Hand | 1d4 | M | M | -- | Grip, Stun Location, Take Weapon |
Teeth, Crushing | 1d6 | M | T | -- | Grip |
Weapon | Damage | Size | Reach | Traits | Combat Effects | ENC | AP | HP |
---|---|---|---|---|---|---|---|---|
Betsy | 1d6 | M | S | -- | Bash, Stun Location | 1 | 4 | 4/4 |
1d20 | Location | HP | AP | ENC | Notes |
---|---|---|---|---|---|
1-3 | Right Leg | 10/10 | 0 Natural 0 Worn | 0 | |
4-6 | Left Leg | 10/10 | 0 Natural 0 Worn | 0 | |
7-9 | Abdomen | 11/11 | 0 Natural 0 Worn | 0 | |
10-12 | Chest | 11/11 | 0 Natural 0 Worn | 0 | |
13-15 | Right Arm | 9/9 | 0 Natural 0 Worn | 0 | |
16-18 | Left Arm | 9/9 | 0 Natural 0 Worn | 0 | |
19-20 | Head | 10/10 | 0 Natural 0 Worn | 0 |
Vecora can intrinsically sense weft and warp with much greater acuity than most. They gain access to the Pattern Control skill even without a domain. They are considered one echelon higher when using Pattern Control and gain an extra 10% to the skill. Pattern Control is broadly useful, it allows a person to utilize shroudspeach, sense life around them, read emotions, and hide themselves from the perceptions of other beings with shroudsense.
Vecora can generate a barrier of weft that gives DR equal to 1/5th of their POW (rounded up). If damage is reduced this way, the Vecora will lose MP equal to 2x the damage reduced. The barrier can be lowered or raised, as a free action. The barrier covers all hit locations.
Current DR: 4