Forced Steam Release. You can control from where and how much steam is released from the body. As a bonus you can shoot a jet of steam out of your mouth or hands as a weapon. Steam 15' cone (Dex. save). When you use your steam, each creature in the area of the exhalation must make a saving throw.
The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus.
A creature takes damage on a failed save, and half as much damage on a successful one. After you use your steam discharge, you can’t use it again until you complete a short or Long Rest.
The subtle sound of moving gears, springs and other mechanical components surround you, causing you to have disadvantage on Dexterity (Stealth) checks.
Made for moving. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Strong Frame. +1 Bonus to Armor Class.
Well Built. You are very sturdily constructed and difficult to damage. Reduce all damage taken from nonmagical bludgeoning, piercing and slashing weapons by 1.