Thief Captain | Monster | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Thief Captain CR: 1 (200 XP)

Medium humanoids, any
Armor Class: 13
Hit Points: 24 hp (5d8)
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 30 ft

STR

11 +0

DEX

17 +3

CON

14 +2

INT

14 +2

WIS

10 +0

CHA

14 +2

Saving Throws: Str +4, Dex +5, Wis +2
Skills: Stealth +4, Deception +4
Senses: Passive Perception 14
Languages: Any two languages, Thieves' cant
Challenge Rating: 1 (200 XP)

Actions

Cunning Action - On each of its turns, the thief can use a bonus action to take the Dash, Disengage, Hide, or Use an Object action. Sneak Attack (1/Turn) - The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has an advantage on the attack roll, or when the target is within 5 ft. of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll. Multiattack - The captain makes three melee attacks: two with its broad sword and one with its dagger. Or the captain makes two ranged attacks with its daggers. Broad Sword - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage. Dagger - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage. Dagger - Ranged Weapon Attack: +5 to hit, reach 20/60 ft., one target. Hit: (1d4 + 3) piercing damage.

Thieves specialize in stealing and breaking into buildings. They fare better picking locks than fights and tend to turn to combat only as a last resort. These higher ranking thieves are smarter than their underlings, which results in better and more efficient results.

Created by

Blackrose27.

Statblock Type

Monster

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