The kobold is a 3rd-level Sorcerer. It's Spellcasting Ability is Charisma, with Spell Attack = 1d20+4 and Spell Save DC = 12. It has the following spells prepared:
| Spell Level | Spell | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher Level |
|---|---|---|---|---|
| 0th (at will) Mage Hand Mending | Fire Bolt | Range = 120 ft. | 1d10 fire damage | |
| Poison Spray | Range = 10 ft., Con Save | Fail = 1d12 poison damage | ||
| 1st (4 slots) Charm Person | Chromatic Orb | Range = 90 ft., choose dmg type (acid, cold, fire, lightning, poison or thunder) | 3d8 dmg | + 1d8 |
| Expeditious Retreat | Concentration up to 10 min, Self | Take Dash action as Bonus Action | ||
| 2nd (2 slots) | Scorching Ray | Range = 120 ft., 3 rays | 2d6 fire damage/ray | +1 ray |
Pack Tactics
The kobold has Advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the target.
Sunlight Sensitivity
While in sunlight, the kobold has Disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Dagger Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4+2 piercing damage.
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