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Hobgoblin Black Hand CR: 5

Medium goblinoid (hobgoblin), any
Armor Class: 12
Hit Points: 46 (+ 1d4+19 temp HP from False Life)
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

11 +0

INT

11 +0

WIS

17 +3

CHA

12 +1

Saving Throws: Wis +6, Cha +4
Damage Resistances: necrotic, lightning
Senses: darkvision 60 ft.
Languages: Common, Daedric
Challenge Rating: 5

The Black Hand is a 7th level Cleric with Wisdom as spellcasting ability. Its Spell Attack = 1d20+6 and its spell save DC = 14. It knows the following spells:

Spell Level Spell Attack/Saving Throw, Range, Concentration Effect(s) Per Higher Level
0th (at will) Toll the Dead Range = 60 ft., Wis Save, higher dmg when target is not full hp 2d8 necrotic dmg or when damaged 2d12 necrotic dmg
1st (4 slots) False Life Duration = 1 hour, self 1d4+4 temp hp +5 temp HP
Inflict Wounds Range = Touch 3d10 necrotic dmg + 1d10
2nd (3 slots) Electrical Sphere Concentration up to 1 min, Range = 60 ft., 5 ft. diameter sphere, Dex Save, move 30 ft. as bonus action, on end turn and ram Fail = 2d6 lightning dmg, Suc = 1/2 dmg + 1d6
Shatter Range = 60 ft., AOE sphere radius = 10 ft., Con Save Fail = 3d8 thunder dmg, Suc = 1/2 dmg + 1d8
Shocking Grasp Reaction, Range = 60 ft., 5-ft line from just died corpse to you, Dex Save Fail = 3d8 lightning dmg, Suc = 1/2 dmg + 1d8
3rd (3 slots) Dispel Magic Glyph of Warding Animate Dead Call Lightning Range = 120 ft., storm cylinder h = 10 ft, r = 60 ft., bolt radius = 5 ft., Dex Save, repeat as action, + 1d10 in storm Fail = 3d10 lightning dmg, Suc = 1/2 dmg + 1d10
4th (1 slot)


Inescapable Destruction The Black Hand ignores resistance to Necrotic damage when he deals damage.
Heart of the Storm When the Black Hand casts a spell that deals lightning or thunder damage, creatures of choice within 10 ft. of him take 3 lightning damage, as stormy magic erupts from him.
Defy Death (1/day) The Black Hand makes Death Saving Throws instead of immediately dying. Upon a success, the Black Hand gains 1d8 hp.

Actions

Marked for Death Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 necrotic damage, the target is effectively Poisoned and will become an undead thrall of the Black Hand upon death. 

The Black Hands are the priests of the Black Hand Tribe found in Ban Grond. These priests dedicate their lives to serving Beliar and have been rewarded by his dark arts.

Created by

OmeWillem.

Statblock Type

Monster

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