The Black Hand is a 7th level Cleric with Wisdom as spellcasting ability. Its Spell Attack = 1d20+6 and its spell save DC = 14. It knows the following spells:
Spell Level | Spell | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher Level |
---|---|---|---|---|
0th (at will) | Toll the Dead | Range = 60 ft., Wis Save, higher dmg when target is not full hp | 2d8 necrotic dmg or when damaged 2d12 necrotic dmg | |
1st (4 slots) | False Life | Duration = 1 hour, self | 1d4+4 temp hp | +5 temp HP |
Inflict Wounds | Range = Touch | 3d10 necrotic dmg | + 1d10 | |
2nd (3 slots) | Electrical Sphere | Concentration up to 1 min, Range = 60 ft., 5 ft. diameter sphere, Dex Save, move 30 ft. as bonus action, on end turn and ram | Fail = 2d6 lightning dmg, Suc = 1/2 dmg | + 1d6 |
Shatter | Range = 60 ft., AOE sphere radius = 10 ft., Con Save | Fail = 3d8 thunder dmg, Suc = 1/2 dmg | + 1d8 | |
Shocking Grasp | Reaction, Range = 60 ft., 5-ft line from just died corpse to you, Dex Save | Fail = 3d8 lightning dmg, Suc = 1/2 dmg | + 1d8 | |
3rd (3 slots) Dispel Magic Glyph of Warding Animate Dead | Call Lightning | Range = 120 ft., storm cylinder h = 10 ft, r = 60 ft., bolt radius = 5 ft., Dex Save, repeat as action, + 1d10 in storm | Fail = 3d10 lightning dmg, Suc = 1/2 dmg | + 1d10 |
4th (1 slot) |
Inescapable Destruction
The Black Hand ignores resistance to Necrotic damage when he deals damage.
Heart of the Storm
When the Black Hand casts a spell that deals lightning or thunder damage, creatures of choice within 10 ft. of him take 3 lightning damage, as stormy magic erupts from him.
Defy Death (1/day)
The Black Hand makes Death Saving Throws instead of immediately dying. Upon a success, the Black Hand gains 1d8 hp.
Marked for Death Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 necrotic damage, the target is effectively Poisoned and will become an undead thrall of the Black Hand upon death.