reality blip.
fate immunity.
Multiattack. The goose can use its Honk, then make three attacks with its beak. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 1d4+2 piercing damage. Honk. All creatures of the Goose's choice within 120 ft. that can hear it must make a DC 15 Wisdom saving throw. On a fail the creature is enraged, having disadvantage on attacks against any Target other than the goose until the end of the Goose's next turn.
this is a normal goose, except for 3 things. 1. it can show up anywhere. 2. limited ontological inertia, look away and it's gone. 3. immune to fate.
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