Almiraj | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Almiraj

Small beast, unaligned
Armor Class 13
Hit Points 3 1d6
Speed 50ft

STR
2 -4
DEX
16 +3
CON
10 0
INT
2 -4
WIS
14 +2
CHA
10 0

Skills Perception +4, Stealth +5
Senses darkvision 30 ft., passive Perception 14
Languages


Keen Senses: The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.


Actions

Horn: Melee Weapon Attack: +5 to hit, reach 5 ft., one target Hit: 5 1d4+3 piercing damage.


 

Almiraj are a species of large, timid rabbits with a 1-foot long spiral horn protruding from their foreheads. If driven to attack, it will charge its foe with the horn. They live in earthen burrows and can be captured and domesticated.

The almiraj prefer hilly, tropical terrain where they can forage for grasses and roots and burrow to create warrens. They have been imported to rainforest environments in some areas with some success. They are indigenous to the Mashiq and Shanindar regions of Nioa.

Almiraj cover

Created by

j.r.youngblut.

Statblock Type

Monster / Creature

Link/Embed