Tier: 2 Activation: Spell (Magic v Discipline), Range: Short, Concentration, Single target Ranked: No Soldier only
If successful, the target is unable to move (including via technological or magical means) until they succeed in a Discipline v Magic check against the caster. If the caster moves to Short+ Range, the check to escape immediately succeeds.
The target can be moved by external factors, such as another person carrying them. While this Spell is active, the target has immunity for the rest of the Turn (including the Turn in which the spell is broken) against this ability.