Gnoll Species in Zosoa | World Anvil
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Gnoll

Gnolls were, in old times, mortal enemies of the humans of Duray, believed to be savage murderers created by demons. This led to frequent conflicts between the two, but as time went on, the two races became more friendly to one another, especially after uniting against the common threat of a true demonic invasion. In some areas, gnolls still distrust humans, and vice versa.   Gnolls are expert hunters, and their spellcasters are often rangers, barbarians, or clerics,. One element that contributed to tension between gnolls and humans was that gnolls willingly worship Jovac directly, but not out of evil, just a desire for success in battle.   The pack is the common unit of gnoll society, and gnolls are known to have a very strong connection and sense of loyalty to other pack members. Packs are generally composed of a small group of related families, having as little as a dozen to as many as a hundred members, and are led by either the strongest or the oldest female gnoll depending on their culture. Gnoll packs sometimes come together to form larger tribes or, in some rare situations, alliances rivalling the power of a small nation.

Basic Information

Anatomy

Bipedal with a roughly humanoid shape, but with hyena-like features.

Growth Rate & Stages

Gnolls usually live for around 60 years. They reach adulthood at the age of 14.

Ecology and Habitats

Similar habitats to hyenas.

Dietary Needs and Habits

Gnolls are omnivorous, but usually prefer meat. Most gnolls are hunter-gatherers.

Additional Information

Geographic Origin and Distribution

Gnolls are generally found in the continent of Duray, though some have emigrated to Kivosia, Onunea, or Bilorr.

Average Intelligence

About the same level as the average humanoid.

Perception and Sensory Capabilities

Capable of normal humanoid senses, have limited night vision.

Civilization and Culture

Naming Traditions

Gnolls usually have a single name, but will often introduce themselves with the name of their pack. Packs are usually named after their founding matriarch, but some are named for their current leader, and a pack's name might be changed if its namesake has disgraced the pack in some way.

Gender Ideals

Gnolls are usually matriarchal, but they otherwise do not favor any gender, and others can still have important roles in their pack.
Lifespan
60 years

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Gnoll

Ability Score Increase +1 Str, +1 Wis
Size Medium
Speed 30 ft.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Subrace. Choose a subrace: Fang, Flind, or Hunter.   FANG   Ability Score Increase. Your Constitution score increases by 1.   Unbreakable. You have advantage on Constitution saving throws.   Natural Armor. When not wearing armor, your Armor Class is 13+your Dexterity modifier. You may use this benefit with a shield.   Deadly Fangs. Your bite attack deals 1d6 damage (rather than 1d4) plus your Strength modifier.   FLIND   Ability Score Increase. Your Wisdom score increases by 1 again.   Iron Will. You have advantage on Wisdom saving throws against magic.   Gnollic Magic. You learn one cantrip of your choice from the druid spell list, and another from the cleric spell list.   Well-Traveled. You learn an extra language of your choice.   HUNTER   Ability Score Increase. Your Dexterity score increases by 1.   Superior Darkvision. Your unnaturally sharp eyes allow you to see further in low light. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light.   Surprise Attacker. You have advantage to Dexterity (Stealth) checks to sneak up on enemies.   Skilled Tracker. You have advantage to Wisdom (Survival) checks that involve tracking.   Keen Senses. You gain proficiency in the Perception skill.   Hunter's Weapons. You are proficient in the spear, shortsword, shortbow, and one ranged martial weapon of your choice.

Languages. Vayhan, Gnoll

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