Pelyann Settlement in Yrroh | World Anvil
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Pelyann

The City of Mages is a relatively secluded one. Not much trade happens between it and the other cities, as Pelyann thrives on providing education and sends mages and magical services all over the Confederation. Pelyann is controlled by the Confederate Institute for Arcanology, and contains the Academy of Arcanology as well as several Bardic colleges.

Demographics

The inhabitants are about 60% human, 20% elven, and a smattering of other races. Monster races are notably absent

Government

The council of archmages that runs the Institute also runs the city's day-to-day business. Almost all life in the city revolves around the institute, with all taxes flowing directly into the institute itself.

Defences

The city walls are high, strong, and magically reinforced. The three rings are also separated by increasingly stronger walls. In this way, the council of archmages has essentially turned the whole city into their own giant wizard's tower, magically and physically defended against those who would attempt to steal their secrets. It is considerably more difficult to walk around in disguise in the inner circles of Pelyann, when compared to other cities.

Industry & Trade

The city subsists mostly on export of research and Arcane services, as well as donations from wealthy Confederate noblemen and tuition fees from students at the academy and colleges.

Infrastructure

The city is a very clean and meticulously built, being one of the very few cities that was designed from the ground up. The city is set up in concentric rings around the central structure of the Institute and its components.   The innermost ring is called the Ring of Erudition. This is where the institute, the academy, and all related structures are located. This includes governmental buildings, buildings of learning, and various wizard's towers all belonging to prominent members of the institute.   The Ring of Residence is where most prominent peoples of the city live. All employees at the institute and their families, the dormitories of all academy and college students, all government officials, and some richer residents who just want to be close to the mystical nature of the Institute all live here. This ring is a smattering of anything from average sized houses to large villas and dormitory halls.
  • The Arcanist's Respite is an inn and tavern geared towards the higher echelons of mages that visit Pelyann. It is a posh and expensive place, run by an aging gnome named Mrs. Agatha Miggledy. She has been running the tavern for over 350 years.
  • Avalon's small loft apartment is in the Ring of Residence, part of the Palisades, large apartment complexes that house Institute employees. Avalon's building is rickety, crooked, and noisy, but it's home.
  • Warren's Wonderous Wares is a magic shop, owned and run by the half-elf Warren Merrithorne. It sells magical supplies, spell scrolls, and enchanted weaponry.
  The outermost ring within the city walls is the Ring of Commerce. Most of this ring is lower-class working folk. Farmers who farm the surrounding lands, fishermen who fish in the nearby lake of Titan's Eye, merchants, tradespeople, the lot.
  • Pedro's Plentiful Wares. A general store, run by a Halfling named Pedro.
  • The Wallside Tap. A lower-end tavern built directly against the Southern wall of Pelyann. It only catches sunlight for about an hour and a half after noon in the middle of summer. The proprietor is Jana, a human woman in her 20s who inherited it from her recently deceased father.
  • The Baleful Rest is a hostel of sorts, where one can rent bunks for cheap. It is conveniently located near the Wallside Tap. The proprietor is a gruff half-orc of indeterminate gender named Baduush.
  All throughout the city there are magical street lights that automatically switch on and off, self-drawn carriages ferry people from place to place, impossibly enormous gates can open and close themselves at the shout of a command word, and some small buildings in the Ring of Erudition even hang suspended in the air. The entire city is suffused by magic.

Guilds and Factions

Although the Archmage's council rules supreme, they often butt heads with the Bardic masters from the Colleges, the merchant's and tradesmen's guild, and sometimes even embassies from other cities. Because of Pelyann's considerable magical power, the other cities have a stake in keeping a close eye on the way business is conducted in Pelyann.

History

Pelyann is the only city in the Confederation that wasn't founded on the ruins of a stronghold from the Dwarven Kingdom. A few miles south of the city lies the town of, which used to be Old Kingdom territory. Why and how the city was founded is a well-guarded secret, but some rumours suggest that the city may have been founded on a powerful and ancient magical anomaly, which is siphoned to power the city's many inventions.
Alternative Name(s)
The City of Mages
Type
City
Population
11,000
Inhabitant Demonym
Pelynnian

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