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The gates of hell - north

This area is a still burning warzone, glass and blacken bits cover the area, along with spike poles covered in the skulls and tribal markings of the beastmen. To top this all off, the savages of the west also use this area as a war ground a salvaging area, causing 3 roaming deadly factions to keep anyone traveling on their toes as at any minute a warband can be on the horizon.

  Whats left of civilizations of the past or present, normally dont last long as the warbands scavenge for any and all supplies, tearing any skin for beastmen rituals and tribal marking, any bones for khornes monuments, and any flesh to feed the horde. If they stop they begin infighting. The savages take whatevers left, armor weapon gear, if the khorne don't salvage it themselves.

  The rift has a single monument covered in a mass of bones, this is where a warband would rest to regain its strength, if they could somehow stave off the fighting, or they will return through the portal finding their lot not worthy of anymore pillaging(nor theres not enough to pillage), leading to an highly active portal. Its only defended when they are going in and out.

  The train that rides through the area goes through an underground tunnel, and luck be have it, they struggle to attack the small landing platform nor keep up with the trains speed, causing them to forfeit all chance to take a train, and the few that do get on, normally don't last long.


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