The Great Bazaar Building / Landmark in Wyrmland | World Anvil
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The Great Bazaar

The Great Bazaar, despite the efforts of both the Harmonium and the Fraternity of Order in the past, remains a cluttered, sometimes confusing, ramshackle collection of merchants selling their wares and hawking their products from established buildings, tents, pushcarts, and even from their own hands at a street corner. This mercantile free-for-all sometimes may seem to be more than a bit chaotic, and if a cutter is searching for a particular merchant or item, the best option is to seek out one of the many touts that wander the district, many of them Free League members themselves. Even without a tout, with but a minimum of wandering through the huge expanse of the Bazaar, one can find most anything from across the planes for the right amount of jink. Everything can be found, from mundane foodstuffs from Bytopia, to the skull of a howler from the third layer of Pandemonium, or a shard of black ice from Ocanthus in Acheron. But with the amount of jink passing from palm to palm, and purse to purse, pickpockets from across the Cage are eager to help themselves to their own portion of it, and a large number of them prey upon unwary shoppers to the ward using either elaborate scams or simple pouch pilfering.   Free League considers all visitors to the Great Bazaar - the Indep headquarters - as potential customers, which means everyone gets treated more or less the same. So long as bashers don’t tease the two-headed pigs in the livestock pavilion or blow their noses in the silk cart, they’re free to shop as long as they like.   A basher in need of jink might check the Debtor’s Pole. Merchants from all over Sigil use the pole to post the names of sods who haven’t paid their bills. Some names have rewards attached. A basher who returns a wanted sod to the creditor named on the pole pockets the reward. Unlike most other faction headquarters, the Great Bazaar isn’t contained in a single building. Rather, it’s spread out over a magnificent open-air plaza, a huge square of tents, shops, and stalls. The Bazaar is a cacophony of sounds - shouts, clanks, shrieks, barks, whistles - and a sea of smells - hot bread, peach perfume, fresh paint. Though generally confined to the plaza, the Bazaar has no formal borders; a merchant who can’t find room to set up shop on the plaza is squeezed onto a side street. On any given day, then, the Great Bazaar might not only be Sigil’s busiest faction headquarters, but also the largest.
Type
Market square
Parent Location
Owning Organization

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