Fraternity of Order Organization in Wyrmland | World Anvil
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Fraternity of Order

These "Guvners" believe that knowledge is power; they learn and exploit both the natural laws of the universe and the laws of society. Their headquarters is the City Court, where they serve as judges and legal advocates. They recall the Sophists of Classical Athens.

Structure

Plane of Influence: Mechanus, they have a stronghold there.   Headquarters: The City Courts.   Allies: The Mercykillers and the Harmonium.   Enemies: The Xaositects and the Revolutionary League.   Restrictions: Members must be lawful.   Rising in the Ranks: To join, you must take tests of general knowledge and legal matters. Run the court system of Sigil. Faction members frequently judge cases. Namers are known as "aides." Factol Hashkar: A lawful neutral dwarf who bores people but knows a lot.   Powers: As members become more powerful, they can gain these powers: They can automatically comprehend languages once per day. At 7th level, they might be able to use magic items not meant for their class if the DM is cool with it. Factotums learn the loopholes of the multiverse and can take advantage of them. Once per day, they can give themselves a bonus to a roll or a penalty on someone else's roll. Sometimes they have custom abilities, like borrowing elemental fire to make their sword a flaming sword, or a thief might learn how to manipulate shadows.

"The Planes are governed by laws. Laws can be learned. Learn the laws, and you can rule the multiverse"

Type
Political, Faction / Party
Parent Organization
Controlled Territories

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