The Ward Building / Landmark in Wyndengard | World Anvil
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The Ward

There are many like it and it wouldn't be the first, nor last that an overly ambitious adventurer would see the inside of its halls. The Ward is just as iconic as the Guild itself is; and although it may be tucked away as an accessory to the whole, any adventurer who has come face to face with danger itself are grateful for its existence and the staff that tirelessly run it. The seamless white marble floors, the sheer, off white painted walls, some wearing away showing the masterfully worked stone beneath and the bright flickering of magical lights, twinkling behind glass, it all gave off an eerie feeling. It all felt too perfect, like it was isolated from the world outside; when you walked its halls, you could barely even hear what was going on behind each door, only the faint murmurs of conversations had within or the muffled screaming of a treatment going right would break the deafening silence. The Ward is run by some of the greatest minds in the medical fields, some professional healers whose list of accolades could be made into a book all on their own and other retired heroes that wish to give to the next generation of adventurers and ensure that their careers are just as long as their own. You can't argue with results though, although many personal experiences shared by adventurers returning from the Ward is often hazy, their wounds and injuries seem to have disappeared as if they never occurred at all and the Guild is happy to offer its services to all members of the Adventurer's League and the common folk alike. With the reestablishment of the Adventurer's League due to the return of the creatures from the abyss, many new Guilds are being formed with far more robust Wards to help deal with the ever rising threat and many more existing Guilds once again open the halls of their Wards.
Type
Room, Medical, Ward

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