Sulwint Organization in World of Gods | World Anvil
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Sulwint

A kingdom on the south of Wintsuucidon. It is characterized with internal inconsistency, laws that affect areas encircled by seemingly random lines, organizations restructuring in a day, but always adhering to strict laws.

Structure

The king exerts direct control over the princes, which are either blood relatives of the king or honorary members of the royal family, who control armies, provinces, cities, and other organizations within the kingdom. Each of these organizations have their own organizational structure, which is mainly decided by the prince in control, and each prince may restructure their organization as they choose, which sometimes causes complete restructuring within the organizations each time a new prince takes charge.

Assets

3 armies, many factories and other organizations.

History

This kingdom was one of the many kingdoms that fought and struggled for control and expansion on the continent of Wintsuucidon, and one of two who succeeded.

Demography and Population

The majority of the wealthy are concentrated on the southern end of the kingdom, mostly Gnomes and Humans, the rest of the population splaying northward, with the Tabaxi, generally more carefree folk with less regard for money and a love for high places, aggregated in the north, in the mountains and hills.

Territories

They control the southern end of Wintsuucidon.

Military

There are three different armies of various levels of professionalism and training.

Technological Level

In terms of manufacturing they are far regressed behind the rest of the world. However, they excel at simple machines and stitching together larger machines in complex imaginative ways.

Foreign Relations

They are technically in the middle of a dozen wars between either Norwild as a whole or one of their subsumed territories. Fairly constant and large trade occurs with Belahir and Suthphor through cities in Plurum.

Agriculture & Industry

There is a lot of agriculture but little industry, most crops and animals that can be farmed farmed en mass, spells engineered to facilitate farming, including cattle, horse, chicken, salmon, cod, dog, rat, mouse, pig, wheat, corn, peas, potatoes, cranberries, strawberries, raspberries, blackberries, blueberries, apples, rice, tea, gum, mint, rhubarb, lettuce, cabbage, broccoli, cactus, many types of edible flowers, and many more. A few treats that rarely get exported but are considered a treat within the kingdom are wolf milk, earthflesh, a succulent fruit like root vegetable, cicada, and monster ant.

Trade & Transport

They trade most of their products in return for technology and spellwork, but rarely for pure money.

Education

Most citizens are educated to an extensive degree on whatever crop(s) their region or family farms and technology they use, along with complex mathematics and basic scientific and magical principles. Any history is taught at the demand of students outside of school.

Infrastructure

Many spells and technologies work in tandem to keep the crop they farm efficient and sustainable. A Druid might simply coax salmon who are too old in a population to jump into their bag while a machine keeps the breeding grounds safe. A system of complex pumps and pipes might water a field of corn while unseen magical servants pluck ripe ears. Numerous spelled earthworms might keep the ground around potatoes fertile while also checking each potato's maturity while a machine decides the amount of light they get.
Type
Geopolitical, Kingdom
Demonym

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Government System
Monarchy, Absolute
Power Structure
Federation
Economic System
Market economy
Currency
Many organizations and citizens have their own separate currency, but there are two currencies that are accepted everywhere, which are the simple platinum piece, gold piece, electrum piece, silver piece, and bronze pieces, which are simply ridged small disks of the metal, and what are known as stars, pieces of iron, innocuous except that it glows. Trade of this is messured in ounces.
Major Exports
Most forms of agricultural produce.
Major Imports
Technology and spells.
Legislative Body
The king writes overarching laws and reviews the regional and specific laws, which are written either by princes or the governing bodies of private corporations.
Judicial Body
Outsiders who travel to the country are paid to give ruling on cases after being educated on whatever laws and ruling are pertinent.
Official State Religion
Location
Controlled Territories
Neighboring Nations

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