Doctor
Doctor
Description
All men need healing at some point in their lives. It's no different for a new world. For spiritual healing, that falls upon the priests and the pastors - but for physical healing, the learned Doctor knows many a remedy. Essential to any exploration party, the Doctor sees to the medical care of the adventurers, as well as dabbles in new uses for local plant life.Modifiers
+2 Intelligence - The doctor never made it to the high society of physicians, but he still knows a thing or two. +1 Constitution - He's made of sterner stuff, otherwise he wouldn't make it in this profession.Core Skills
Level 1
Healing The Doctor treats a wound - the severity of the wound dictates the needed roll to be successful. (Dexterity roll) Literate - The Doctor's education allows for them to read and write, something some commoners lack.Level 5
Alchemist - A new world offers many new substances to experiment with. Many of them can be used for healing - or, alternatively, poisons. (Intelligence roll for success)Level 10
Surgeon Given his experience, the Doctor can perform surgery on a patient outside of combat - if successful, normally fatal or maiming wounds would be minimized. (Dexterity roll for success)Remove these ads. Join the Worldbuilders Guild
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