Enchanter (subclass) Profession in west continent | World Anvil
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Enchanter (subclass)

You enchant items with spells and effects.

Career

Qualifications

Have cast 10 buff or debuff spells on items.

Career Progression

Every time you cast 10 buff or debuff spells on items you gain an enchanter feat.   after casting 100 buff or debuff spells on items you gain access to the enchanter hidden class.

Other Benefits

You may make an extra 10 gp per day of downtime if you find a suitable employer. any items enchanted during this time do not count towards feats.  

Feats:

 

time extension

Enchanter subclass

when you cast a spell on an item that has a timeframe then all timeframes mentioned in the spell are extended by 5%   you may take this any number of times stacking the effect. However, after the bonus is at 200% each additional time the feat is taken the bonus is reduced to an additional 1%

 

Class enchantments

Enchanter subclass

When you take this feat you may add class enchantments to items. you may only add one to any single item rolling for the effectiveness. you may only add enchantments from your class.   Enchanting an item like this is harder the higher level the item is. Taking this feat additional times will cause the effectiveness of the enchantment to go up by 5%.   bard = charm/anti-charm, movment cleric = risistance, AC improvment   druid = HP improvment, weight reduction   sorcerer = elemental, wildmagic   warlock = skill up, curse   wizard = stat up, dmg improvment

 

plant a spell

Enchanter subclass

You gain the ability to attach spells to items. to do this cast the spell and make an enchanting roll of DC17. On success, anyone may cast this cantrip one time from the item. on fail the spell is expended with no results. the effects fo class enchantment aply to this roll.   The first time you take this you may only use this feature with cantrips. when you take this feat again you may use one spell level higher in the ritual. for example the 3rd time you may use level 2 spells.


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