Krazimit Organization in Voidstar | World Anvil
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Krazimit

"The only reason Krazimit hasn't taken over the whole Cluster yet is they've probably blown themselves up too many times." -Vuulon Mercenary

Structure

Krazimit is a Technocracy. There is a Grand Director and a council of directors called the Directorate. The Directorate and the Grand Director will work together to decide things.

Public Agenda

Krazimit promises freedom and rights for machines, and great advances in science.

Assets

Krazimit controls vast amounts of the Cluster, including many colonies, stations, and military outposts. Their military is the most technologically advanced in the entire cluster.

History

Krazimit is one of the oldest and one of the strongest empires in galaxy. Countless years ago, Kraz, the home planet of the Kraz, was a desert world, but it was devastated by nuclear war. The few remaining Kraz hid in bunkers. Eventually, they managed to thrive on the surface by modifying themselves with synthetic parts, turning most of the species into cyborgs. Eventually, they rebuilt, but the planet was still in ruins. To help explore and survive, Kraz culture turned into that of science and progress, at any cost. They made massive advancements into robotics and artifical intelligence because of their past reliance on machinery to survive.   Eventually, they made contact with the Y'Saarg. The brutal war that followed inspired the Krazimit to use their advanced intellect to gain the advantage, and the focus of their research shifted to military might. And, they blew the Y'Saarg apart.

Demography and Population

Krazimit is mostly populated by Kraz and machines. The population is 50% Kraz, 25% Machine, and 25% other.

Territories

The vast space that Krazimit controls in held via secure military stations and research stations. You might think that a research station would be an easy target, but that certainly isn't the case when that research station's purpose is to test the best way to blow something up.

Military

Krazimit's military might is one to not mess with. They have highly advanced weaponry compared to the rest of the Cluster. For example, their Zero-point energy explosives are capable of shredding through armor (or bodies) much more efficiently than conventional explosives. Also, as Kraz aren't very strong compared to many other species, mechanical troops and cybermancers make up a large portion of their military.   A single Vuulon solider could kill three or four Kraz soliders in close combat, but that doesn't matter if your entire platoon is obliterated by a Z-P missile launched from 2 miles away.

Technological Level

It's no argument that Krazimit has the most advanced technology in the Cluster.

Religion

In Kraz culture, the gods are viewed less as something to be worshiped and more as natural forces. The few who do worship usually call upon gods of knowledge, technology, or machines.

Trade & Transport

Scattered throughout key points in Krazimit territory are warp gates, allowing ships to travel between two points irregardless of hyperlanes. The secret behind this technology is well kept, especially since the Directorate is considering building them for others... for a very high fee, of course.

Education

Education is key in Krazimit. All are required to get some amount of formal education, and it is provided for free to all citizens. The best of the best are chosen by the Directorate to replace aging or voted out directors.

KNOWLEDGE IS POWER. POWER IS BLOWING STUFF UP.

Type
Geopolitical, Technocracy
Capital
Demonym
Krazim
Head of State
Head of Government
Government System
Technocracy
Power Structure
Autonomous area
Economic System
Traditional
Major Exports
Krazimit's main export is guns, ammunition, and warships. Everyone agrees that Kraz war tech is the best, so you be hard pressed to find someone NOT interested in buying their weapons. Of course, as they have a monopoly, the prices are quite high.
Major Imports
As most of the surface of Kraz colonies are dedicated to industry and research, Krazimit purchases food from The Alariax. Also, they get a lot of raw resources from the Haddi Saras People's Republic.
Legislative Body
The Directorate proposes all laws, which are then decided on by the Grand Director. If the Grand Director denies a bill, the Directorate can make changes and repropose it.
Judicial Body
The Directorate appoints judges into sectors. Each sector judge will oversee cases in that sector, but still answer to the Directorate
Location
Notable Members

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Articles under Krazimit


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