Satyr Species in Verdraxis | World Anvil
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Satyr

Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure.   Ability Scores: Choose one of: 
  • (a) Choose any +2; choose any other +1 
  • (b) Choose any +1; choose any other +1; choose any other +1
Creature Type: Fey   Size: Medium   Speed: 35 ft.   Ram. You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.   Magic Resistance. You have advantage on saving throws against spells.   Mirthful Leaps. Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as usual.   Reveler. As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

Basic Information

Anatomy

Satyrs resemble stout male humans with the furry lower bodies and cloven hooves of goats. Horns sprout from their heads, ranging in shape from a pair of small nubs to large, curling rams' horns. They typically sport facial hair.

Additional Information

Social Structure

Satyrs tend to live deep within the woodlands, but they can be found amongst the highest peaks of mountains. They usually live in small clans numbering one to two dozen but sometimes as small as five or six. Satyrs build their homes as a part of the landscape, with houses constructed in the trunks of trees or dug into the ground like burrows. Their homes are humble and comfortable, for although they love revelry, they enjoy the simple pleasures the most. When entering a satyr’s home, one finds a well-stocked pantry and a collection of fine food and drink from far-flung places. Despite these comforts, satyrs spend little time in their homes, instead preferring to dwell in the open beauty of nature.

Civilization and Culture

Naming Traditions

Satyrs do not have family names. They adopt nicknames as they grow older. These nicknames are usually given to them based on how they look, any habits they may have, and more often than not, for something they may have done. Be it good, bad or downright embarrassing.   Nicknames play a strong part within satyr society. And being given a nickname marks one of the most significant parts of a satyrs life.   Nicknames: Aleguzzler, Butterhead, Donkey, Happyhoof, Hiccups, Muttonheid, Nymphadora, Patches, Pixielover, Wandwaver   Male Names: Adronus, Barases, Canteon, Dantes, Gilderos, Pan, Puck, Romeus, Silenus, Tarteron   Female Names: Aure, Badia, Carysta, Endeis, Hippie, Lyra, Melanippe, Pip, Radea, Trycia

Interspecies Relations and Assumptions

Satyr almost always greet every stranger as if he or she were an old friend, in the hope that such people might eventually become trusted allies.
Lifespan
The magical essence of the fey grants Satyr' a suitably long lifespan, reaching maturity by 20, and can live up to 200 years on average.
Average Height
Satyr stand near the same height of most humans, rarely holding a height greater than 6 feet.
Average Weight
Satyrs weigh an average of 150 pounds.
Related Ethnicities

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