Ada Reeves Character in Velestris | World Anvil
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Ada Reeves

Ada Reeves

Ada is twenty-six years old, six-foot-four, wiry, tan. Her hair is dark and she crops it close to her skull. She has strong, arched brows, an aquiline nose, hollow cheeks and a smattering of freckles, and she’s perpetually heavy-eyed but smiles often. More rings in her ears than skin at this point.   She’s from Naedara. Her mother runs a brothel and her father is probably one of the labourers that work on the feats of engineering for which the city is famed. She has no idea which, but this lack of knowledge doesn’t much bother her, because she gets on well with most of them and they all pitched in where they could to help her mother raise her. That’s something of a commonality for Naedara - people take care of each other, albeit in unconventional fashions. Which would be why, of course, Ada is now rather infamous. A group of highly influencial diplomats passed through the city, and as happens, stopped by the brothel her mother owns. One of them mistreated a worker, and this worker, being a friend of Ada’s, told her what had happened. Ada, being Ada, went over the rails and stormed into their rooms at night, beating them past recognition. One diplomat died as a result of his injuries. Consequently, there is something of a price on Ada’s head, but at least within the burrow she was raised in, she is still well-regarded.

Mental characteristics

Gender Identity

She/her

Sexuality

Butch lesbian

Employment

Ada is currently working as a mercenary employed by Sithrin of the Albatross Guild.

Social

Contacts & Relations

Ada made a deal with a magically spawned entity with the ability to possess organic bodies, helping it escape the sewers under Qathalna in return for its promise not to harm any more sentient creatures.   She befriended the detective Nedri Vecane, who traveled with Ada's party for a while until she left due to their new employment with the Albatross Guild.
Alignment
Lawful Good
Species
Ethnicity
Year of Birth
6134 IE 26 Years old
Children
Height
6'4"
Known Languages
Draconic

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PC: Ada Reeves

LG human barbarian 5 (Medium humanoid)
 
Note that when stats are written X/Y, X = the normal value and Y = the value while raging.
 
Ability Scores
  • STR 18/22 (+4/+6)
    DEX 14 (+2)
    CON 14/18 (+2/+4)
    INT 9 (-1)
    WIS 10 (+0)
    CHA 8 (-1)

Vitals
HP 59/67; AC 16/14 (touch 12/10, flat-footed 14/12 CMD 18; CMB +8
Init +2; Attack Bonus base +5, melee +9/+11, ranged +7; Saves Fort +6/+8, Ref +3, Will +1/+3
Senses normal vision; perception +5; sense motive +0
Speed 40 ft.
 
Attacks
Greataxe +8/+10 (damage 1d12+4/+6, x3 critical)
Pickaxe +8/+10 (damage 1d8+4/+6, x4 critical)
Unarmed strike +8/+10 (damage 1d3+4/+6)
 
Skills - Class skills are in bold; skills marked by * cannot be used without training.
  • Acrobatics +9 (3 ranks, Dex)
    Appraise -1 (Int)
    Bluff -1 (Cha)
    Climb +11/+13 (4 ranks, Str)
    Craft -1 (Int)
    Diplomacy +0 (1 rank, Cha)
    Disguise -1 (Cha)
    Escape Artist +2 (Dex)
    Fly +2 (Dex)
    Handle Animal -1 (Cha)*
    Heal +0 (Wis)
    Knowledge (Nature) -1 (Int)*
    Perception +5 (2 ranks, Wis)
    Perform -1 (Cha)
    Ride +2 (Dex)
    Sense Motive +0 (Wis)
    Stealth +2 (Dex)
    Survival +4 (1 rank, Wis)
    Swim +4/+6 (Str)

Feats & Abilities
Feats: Defiant Luck: reroll a natural 1 or force enemy to reroll a critical hit against you; Improved Unarmed Strike: Deal lethal damage & don't provoke AoO when unarmed; Combat Reflexes: Make additional AoO per round = to your Dex modifier.
Traits: Friends in Low Places: 1d2 hours to gather information in lower quarters; Dirty Fighter: +1 damage when flanking; Infamous; Berserker: +3 rounds/day of rage
Other: Rage: 15 rounds/day; Uncanny Dodge: cannot be caught flat-footed; Trap Sense: +1 bonus to Reflex saves and +1 to AC against traps; Improved Uncanny Dodge: cannot be flanked, immune to rogue sneak attacks unless rogue is 4 levels higher.
Rage Powers:
Dyke Rage: +1 to attack and damage when defending a femme or attacking someone you perceive to be bigoted.
Renewed Vigor 1/day: heal 1d8+4.
 
Inventory
Hide armor (AC bonus +4; check penalty -3)
Pickaxe
 
Notes
Rage: While raging, you gain a +4 morale bonus to Strength and Constitution, as well as +2 to will saves, and take a -2 penalty to AC. You gain 2 hit points per level, but these disappear when you stop raging. Enter and exit rage as a free action; after ending rage, you are fatigued for twice the number of rounds spent in rage. While in rage, you cannot use any skill based in a mental ability score (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
 
Leveling Up
Consult Table (Barbarian) here to see your new BAB, base saves, and special abilties.
If your new level is an odd number, choose a new feat. If your new level is 4, 8, 12, 16, or 20, increase one of your base ability scores by 1.
Roll d12+2 for new hitpoints gained.
Distribute 3 new skill ranks. No skill may have a number of ranks higher than your character level.
 
Needed: 3 skill ranks

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