Human
Humans are widespread throughout Sarpor, Anaya, and Dae Ondra. They are remarkable mostly for their warlike tendencies and love of technology.
Basic Information
Biological Traits
Humans are Medium creatures with a base speed of 30 feet. They gain a +2 bonus to one ability score of their choice. They may choose two of the following racial traits:
Bonus Feat - Select one extra feat at first level.
Skilled - Gain an additional skill rank at first level and one additional rank whenever you gain a level.
Aquatic Ancestry - Humans with deep one or skum ancestry may exhibit prominent round eyes or webbed fingers and toes. They gain a racial bonus equal to half their character level on Swim checks and Swim is always a class skill for them. In addition, they can hold their breath for twice as long as normal. When the racial bonus on Swim checks from this ability becomes +8 or higher, they can always take 10 on Swim checks, even when threatened or distracted.
Dragon Scholar - Dragons have a long history of individual interactions with specific humans, and some humans seek to better understand this relationship. Humans with this trait receive a +2 racial bonus on caster level checks to overcome a dragon’s spell resistance. In addition, they receive a +3 racial bonus on Knowledge (arcana) checks related to creatures of the dragon type. This trait replaces humans’ bonus feat racial trait.
Giant Ancestry - Humans with ogre or troll ancestry end up having hulking builds and asymmetrical features. Such humans gain a +1 bonus on combat maneuver checks and to CMD, but a –2 penalty on Stealth checks.
Heart of the Fields - Humans born in rural areas are used to hard labor. They gain a racial bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces skilled.
One of a Multitude - City-dwelling humans are skilled at blending in with the busy multitudes of the city. They gain a +1 racial bonus on Bluff, Diplomacy, Disguise, Sleight of Hand, and Stealth checks when within 10 feet of at least two other humanoids. They gain a +1 racial bonus on attacks of opportunity made while flanking.
Reptilian Ancestry - Humans with reptoid or serpentfolk ancestry sometimes have nictitating membranes or patches of scaly skin. They gain a +2 racial bonus on saving throws against mind-affecting effects and poisons.
Civilization and Culture
Major Organizations
Remove these ads. Join the Worldbuilders Guild
Comments