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Tactical Movement

Tactical movement is how much a character or creature can move in a single turn during their initiative. This can be broken down into four different movement actions as follows.   Five foot Step: A five foot step is a special free action that can be taken whenever a character can take a quick action, and they haven't taken any other movement actions that turn. When a character takes a 5ft step they may move in any direction as long as they are only moving five feet. This movement does not normally provoke attacks of opportunity in any way. However, once the character has taken a 5 foot step they can not move with any other actions during that turn.

Basic Move: A basic move uses a single basic action on the character’s turn and allows them to move up to a single base speed distance that the character has. This typically is the character's base land speed; however, characters and creatures may have special movement speeds available.

Run action: A run action is a special multi action that requires two basic actions or more. A character can take this action on their turn and move up to three times their base movement speed in that turn. If a character chooses to, they may continue to take the run action on consecutive rounds, increasing the distance they can run by 1 multiplier each additional round. This multiplier has a maximum of 3 + Half Dexterity Modifier + Half Rank bonus in Acrobatics + Other modifiers. Running does have the drawback of giving the character a -2 penalty to AC and CMD until they spend a turn not running.

Full Withdraw: A full withdraw action is a special multi action that requires two basic actions. A character can take this action on their turn and move up to two times their base movement speed while ignoring the first square that would provoke an attack of opportunity from all opponents.

Charge: A charge is a special action that allows a character to move and attack. See the charge rules for a full explanation.

Recovery Action: A recovery action is a special basic action that can only be performed while prone. When this action is taken the character stands up from prone and may pick up one item that is on the ground and within reach. Once standing the character may then move up to half their movement speed.  
Multiple Movement Types

Some characters and creatures may have multiple types of movement at different amounts, for example a creature may have a 30ft land speed and a 20ft swim speed. If that creature gets into a situation where they are going from land to water or vice versa, they subtract the amount of movement they used in their initial move from the move speed of the other type. As an example, if a creature with a 30ft land and a 30ft swim moved 15 feet on land before entering the water, they would have 15 feet of swim movement left on that action. If entering the water would put their swim speed at 0 or below, they are not able to continue moving and must spend another action or wait till their next turn to move as normal.

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