Insectoids
Base Statistics
Stats: +2 Any Body, +2 Any Mind, +2 Any Soul
Type: Humanoid (Vermin)
Size: Small (Fly/Spider/Ant/Beetle) Medium (Ant/Firefly/Moth/Beetle/Hornet/Mosquito/Dragonfly/Spider/Mantis/Locust)
Base Speed: 30ft Land (Spider, Ant, Beetle, Mantis), 10ft land 30 ft Fly (Average) (Fly, Firefly, Moth, Hornet, Mosquito, Locust, Dragonfly), 20ft Land 20ft Climb (Spider, Ant, Beetle, Mantis), 20ft Land 20ft Fly (Poor) (Fly, Firefly, Moth, Beetle, Hornet, Mosquito, Dragonfly, Mantis, Locust).
Languages: Regional, Insectant
Basic Racials
Darkvision: You can see 60ft in all darkness levels except magical darkness and +2 perception Chitin and Sinew: Gain +2 Natural ArmorHeritages
Formicidae (Ant)
Heavy Lifter: You gain a +10 to str for calculating carry capacity and overland movement. Group Effort: You increase your aid another bonus by +1, in addition when aiding a creature you do not take up an assistant slot.Lampyridae (Firefly)
Lightbringer: You may at will, as a free action, give off a 5ft radius of light, with the strength of a candle. Experience may be spent to increase the radius of the light area by 10ft for 5 xp. This may be done multiple times, multiplying the cost by the number of times the radius is upgraded. In addition, the strength of the lightsource may be upgraded by 1 step for 10xp, this may be done multiple times multiplying the cost by the number of previous upgrades. Attention Seeker: Choose a single perform skill, that skill costs half as much to upgrade. In addition, all morale bonuses they provide from abilities such as Bardic Performance increase by +1.Rhopalocera (Butterfly)
Elemental Cyclone: The element of this ability is chosen at character creation from the four basic elements (Fire, Cold, Electricity, Acid) and cannot be changed. You may as a basic action release a swarming burst of elemental infused pollen from your wings, targeting a square within their natural reach. This pollen forms a swirling cyclone in the chosen square lasting for 1d4 rounds. Any creature within the cyclone on initial burst, or for the duration of the cyclone, must make a body save (DC 10+ half highest rank bonus + Fellowship modifier) vs 1d6+ Fel mod damage of the pollen’s element. Experience may be invested to increase the blast area by 5 feet at a cost of 10xp multiplied by the number times upgraded. The damage may be increased by one die at a cost of 10 xp multiplied by the number of dice purchased previously. Versatile Socialite: Choose a single skill from both the following groups; one social skill (Bluff, Diplomacy, Sense Motive) and one of the following skills that allows them to mimic or manipulate their situation (Stealth, Disguise, Use Magic Device). You gain a +2 to the chosen skills.Lepidoptera (Moth)
Moonlit Voodoo: You either gain a +2 to the dc of non spellcasting magic/supernatural abilities, or magic/supernatural abilities that have limited uses gain a number of additional uses equal to half highest rank bonus per rest. This applies to abilities such as hexes, smite, channel energy, Ki, etc. Lights Knowledge: Choose a single non-spellcasting magic skill, you gain apprentice rank in that skill for free and a +2 bonus to that skill.Coleoptera (Beetle)
Thick shell: Gain +1 HP Multiplier Heavy Frame: Gain a +2 to CMD. In addition any effect that would forcibly move you moves you half as far.Vespa (Hornet)
Retributive Sting: Whenever you take damage, gain a bonus to damage equal to half highest rank bonus on any damage you deal on your next action. This effect can stack with itself. Unyielding Rage: Take no penalty from running out of stamina. In addition, you may take nonlethal damage to go below 0 in your stamina pool at a cost of 5 nonlethal damage per point. This damage cannot be healed until your stamina pool is above 0.Culicidae (Mosquito)
Blood Hungry: You gain a bite attack appropriate to your size with 10 ft reach. If biting a helpless, pinned, or willing target you may devour the target's blood, dealing one point of CON score damage to the target as part of the action. Every point of CON damage dealt this way within an hour counts as 1 silver piece towards a quality meal. And giving the benefits of the nourished condition if the value threshold is met. Bloody Trail: Gain a +2 to all tracking checks. In addition if tracking a creature with a wound, gain advantage as well.Anisoptera (Dragonfly)
Bug Eyed: You reduce the distance penalties of sight based perception checks by half, and may see twice as far in fog or other similar effects. Angular Momentum: When making a charge action, you may turn a number of times without requiring a check equal to rank bonus in acrobatics. In addition when taking the run action, you are not required to move in a straight line.Arachnid
Dance on Silk: You gain 20 ft tremorsense. Silk Bindings: You may use rope or other restraints to tie up a helpless or pinned target as a free action on your turn.Mantodea (Mantis)
Mantis Blades: Gain two primary claw attacks appropriate to your size with a critical threat range 1 lower than normal. Ambush Stance: You gain a +2 to bluff checks to feint, in addition treat weapons damage track as two higher against flat footed targets.Acrididae (Locust)
Bottomless Greed: Successful harvesting checks on materials that can be destroyed on failure count as having two additional successes. Wandering Hunger: Treat your overland movement as 4 higher, gain a +2 bonus to checks for hustling and forced march.Diptera (Fly)
Desperate Forager: When foraging for food, materials and supplies you may make two checks per normal check while not moving and do not slow down your overland movement speed when foraging while traveling. Skittish Reflexes: You gain a bonus to initiative equal to half rank bonus of your highest rank adventure skill. .Remove these ads. Join the Worldbuilders Guild




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