Coup De Grace
As a Multi Action, using two Basic Actions, a character can use a weapon in melee to deliver a coup de grace (pronounced “coo day grahs”) to a helpless opponent. They can also use a ranged weapon such as a bow, crossbow or spell, provided they are adjacent to the target.
The character automatically hits with this special attack and it counts as a critical hit. If the target survives the damage, they must make a Body save (DC 10 + damage dealt) or die. A character also gets their extra sneak attack damage, in addition to any effects triggered by sneak attacks or critical hits, against the target when delivering the coup de grace.
Delivering a coup de grace provokes attacks of opportunity from threatening opponents.
A character can’t deliver a coup de grace against a target that is immune to critical hits. They can deliver a coup de grace against a creature with total concealment, but doing this requires four consecutive Basic Actions as part of a Multi Action, two to “find” the target, once they have determined what square it’s in, and two to deliver the coup de grace.
Remove these ads. Join the Worldbuilders Guild




Comments