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Beastkin

Base Statistics

Stats: +2 Any Body, +2 Any Mental, +2 Spirit
Type: Humanoid ([Subrace])
Size: Medium
Base Speed: 30ft
Languages: Regional, Beaststongue
 

Basic Racials

Keen Senses: You gain Low Light Vision and treat the distance before penalties are taken on perception checks as double.
Hardy: +2 Racial bonus to Body Saves
 

Heritages

Amphibian

Amphibian: You can breathe water and gain a +4 to swim checks
Life Finds a Way: Spending one minute stationary you gain total concealment until you move, in addition by concentrating for one minute you can make color and marking based appearance changes (hair, eyes, skin, ect.).  

Aquatic

Aquatic: You can breathe water and ignore underwater penalties for perception and attacking.
Webbed Toes or Tail: At Creation choose one - 10ft Land and 30ft Swim OR 30ft Land and 10ft Swim  

Avian

They aren't Vestigial: While not heavily encumbered they may glide 15' for each 5' of descent and take no falling damage if gliding.
Brilliant Plumage: +2 Diplomacy and a Knowledge (Chosen at Creation)  

Canine

Loyalty: You gain a +4 bonus vs Charm and Compulsion Effects
Protective Hound: You gain a +2 racial bonus to Sense Motive, and the Scent ability  

Feline

Claws: You have 2 Claw attacks. These deal slashing. The Finesse property is included
Completely Innocent: You gain a +2 racial bonus to Bluff and Stealth  

Lupus

Feral: Gain a bite attack and increase bonuses from flanking by 1.
Eyes in the Darkness: +2 Survival and Intimidation  

Leporine

Rabbit's Foot: Increase base movespeed by 10ft, and count as always have a running start when jumping.
Skittish Awareness: Gain a +2 to initiative and perception  

Bovine

Powerful Build: Bovine Beastkin count as Large size when beneficial except for space, attributes, and reach.
Goring Horns: Bovine Beastkin gain a Gore Attack with the Brutal weapon property.  

Pachyderm

Heavy Lifter: +8 to strength score for the purposes of carry capacity and overland travel
Serious Hospitality: +2 Diplomacy and Sense Motive  

Primate

Gorilla: You gain a +2 to intimidate and a slam attack.
Powerful Build: You count as one size larger when beneficial except for space, attributes, and reach.  

Reptilian

Cold Blooded: You gain a +2 racial bonus to Stealth and to saves vs Heat.
Scaled Hide: You gain a +2 racial bonus to Natural Armor.  

Serpentine

Slither: You gain a +2 racial bonus to escape artist and acrobatics
Toxic Bite: You gain a bite attack. This deal piercing damage and includes the envenomed quality.  

Simian

Monkey Business: You gain a +2 racial bonus to Acrobatics, and Stealth.
Prehensile Tail: You have a long, flexible tail that you can use to carry objects. You cannot wield weapons with your tail, but the tail allows you to retrieve a small, stowed object carried on your person as a quick action  

Ursine

Hibernation: All rest effects are tripled.
Bare Necessities: +2 to Survival and Heal  

Vermin

Lithe: Count as one size smaller when beneficial
Shadow Slink: +2 to Stealth and Disguise  

Vulpine

Kith Blooded: You gain apprentice rank in the Enchantment or Illusion magic skills for free, and receive a +1 racial bonus to the chosen skill.
Telling 9 Tales: +2 to Diplomacy and Bluff

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