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Alignments

There are four primary alignments (Good, Evil, Law, Chaos) and 14 sub alignments (7 Sins and Virtues) that can have a score of 0 to 10. Having an 8 or higher in any alignment is extraordinarily difficult to achieve and is equivalent to the alignments of outsiders such as angels, devils, and demons. Most characters have an average of 0-5 in any given Alignment.   Over the course of a game characters can gain, and sometimes lose, alignment points depending on their actions. At character creation characters start with a 0 in all alignment categories. They then get 1 point in a primary alignment and 1 point in a sub-alignment to use how they please to start building their alignment.  

Alignment Effects

As characters gain more alignment points in their alignments they will begin to gain certain passive effects, some of which will manifest physically and others only on an spiritual or magical level. Below is a list of what effects are gained at what levels in the approripate alignments.   Dominate Alignments: Any alignment that is 3 points higher than their opposed alignment (ex: Good/Evil) acts as the dominate alignment causing the creature to detect as that alignment.   3 Point Alignments: Any alignment that reaches 3 points provides the character with a 30ft aura of that alignment type that radiates around them. This aura increases by 5ft per point in the alignment past 3, and may be detected before the character is within sight(ex: The aura eminates around a corner).   5 Point Alignments: Any alignment that reaches 5 points causes any physical damage dealt by the character to count as that alignment for the purposes of bypassing DR.   7 Point Alignments: Any alignment that reaches 7 points causes the character to gain an amount of DR equal to their spirit modifier, that is only bypassed by the opposing alignment (ex: A 7 good aligned would give DR Evil).   9 Point Alignments: Any alignment that reaches 9 points grants the character advantage on any saves from a source of the matching alignment.   10 Point Alignments: Any alignment that reaches 10 points grants the character an alignment sight of the opposed alignment, allowing them to see creatures and aura's that actively radiate that alignment. This would allow the character to ignore certain effects such as concealment and invisibilty against these creatures if their alignment is not hidden.  

Primary Alignments 

  Neutral - considered to be a balance between opposing alignments, such as good and evil or charity and greed.   Good - Implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.   Evil - Implies hurting, oppressing, and killing others. Some evil beings simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.   Lawful - Implies honor, trustworthiness, obedience to authority, and reliability. Can include close-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability.   Chaotic - Implies freedom, adaptability, and flexibility. Can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility.

Sub Alignments 

 

Seven Sins

Lust - Intense longing or desire; including money and power.   Gluttony - Over indulgences of anything to the extreme, usually food or drink.   Greed - The need for material possessions or material wealth. If this need is unfed, a Greedy person may even resort to hoarding their goods, theft, robbery, or obtaining any material possessions by means of trickery, violence, deception, or manipulation. Greedy people usually are easy to bribe, or will take any bet or do anything for a dollar.   Sloth - Sadness, depression, or the inability to feel joy. Those who suffer from depression to an extreme usually have thoughts of or plans for suicide. Many times, Sloth can lead to another sin: Wrath. Those who have lost or lack love, usually fall into a deep state of Sloth.   Wrath - Extreme anger, rage, hatred, or a need for vengeance or revenge. People who suffer with Wrath issues will often resort to taking the law in their own hands if they feel the justice system has failed them. To feed the need of Wrath, they may even turn to physical abuse of themselves or others, murder, or even genocide. Wrath usually is a need to do harm to others.   Envy - The need to have better or be better than others. The need to have the goods of others. Wanting what others have for yourself. Many times, someone with extreme Envious needs may turn to voyeurism to feed the need to see what others have that the envious want.   Pride - Once considered a need to be the most beautiful, Pride can also mean a need for public acceptance in all acts. Pride can also be a need to be more important than others. Those who suffer with Pride issues, usually fail to give due compliments to others, but instead fish for compliments for themselves. They find ways to be better than those around them and usually have a "One Up" story.

Seven Virtues 

Chivalry - Courage and boldness. Embracing moral wholesomeness and achieving purity of thought through education and betterment.   Temperance - is a moderation or voluntary self-restraint. This includes restraint from retaliation in the form of non-violence and forgiveness, restraint from arrogance in the form of humility and modesty, restraint from excesses such as splurging now in the form of prudence, and restraint from excessive anger or craving for something in the form of calmness and self-control.   Charity - Generosity. Willingness to give. A nobility of thought or actions.   Diligence - A zealous and careful nature in one's actions and work. Decisive work ethic. Budgeting one's time; monitoring one's own activities to guard against laziness.   Patience - Forbearance and endurance through moderation. Resolving conflicts peacefully, as opposed to resorting to violence. The ability to forgive; to show mercy to sinners.   Kindness - Charity, compassion, friendship, and sympathy without prejudice and for its own sake.   Humility - Modest behavior, selflessness, and the giving of respect. Giving credit where credit is due; not unfairly glorifying one's own self. Modest behavior, selflessness, and the giving of respect. Giving credit where credit is due; not unfairly glorifying one's own self.

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