Notes on Get Well Tradition / Ritual in Ultimus | World Anvil
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Notes on Get Well

Think a combination of laser gun, paintball, reeball, and literally any other shooting based sport or game you can think of. The exact rules of this sport are flexible and completely different depending are where you're playing and what version you're playing, but there are a base set of rules that can be found anywhere you go.   Get Well is a popular shooting-based sport where a weapon is used to hit targets, both moving and not, in different levels and settings. There are a variety of different choices throughout the game including choice of weapons, distances, number of players, type of ammo, target types, and environments which will greatly alter the difficult based on which combination of choices you make.   Points are based on what kind of weapon used; the highest weapon-to-point ration is a short throwing spike that awards up to 100 points with an ace score, and the smallest ratio is an automatic gun that will only award up to 10 points with an ace score.

Execution

The general rules of Get Well are:
  1. Two to Eight players at a time, if there are more participants then groups are divided and pitted against each other in teams.
  2. All players must be an equal distance from their respective targets
  3. All players must have agreed on the weapon and environment choices
  4. Targets that vary in size must also vary in distance
  5. The score goal is chosen before the game begins
  6. If there is a tie of scores then the tie-breaker is a test of speed, not skill, interpretations are made by the players

weapon options

  • short throwing spikes
  • automatic (air-soft) guns
  • throwing daggers
  • staffs
  • spears
  • bows + arrows
  • any form of crossbows
  • slingshots + rocks
  • any form of small weapon

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