Zinora Species in Ullthwaygon | World Anvil
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Zinora

Experimental Race!

This Race is experimental and a work in progress. It may still be wildly unbalanced. Use at your own risk!
 
Dspite their looks, Bimbee seems to be very lazy. One would think that something that so strongly resembles a bee would be all about hard-working days. Despite this though they do make very good assistants when they are risen to labour. It seems that their minds make up for their body in working the day.
— Professour Equations head researcher at Malgold's School of Magic
Related Myths

Bimbee

A Complexed, Tier 2 Race


Medium Humanoid

Subtype(s): Abberation

Speed: Standard 25ft, Climb 15, Fly 20ft.

Natural Armour: 10

Sences: Standard 120ft, Bloodscent 1mi.

Ability Scores

+3 Total: +1 Con, +2 Cha.

Resistances

Trait Dependant

Vulnerabilities

Fire

Natural Attack(s)

Bite

Melee Attack / Standard Action / Range 5ft. / Prevokes Reaction
To Hit: 1d20+2 +Str / On Hit: 1d6+Str Pirecing / x2 Critical
You reach out to bite into your opponent with powerful jaws more than accustomed to chewing through meat.  

Barbed Stinger

Melee Execution / Full Round Action / Range 5ft. + 15ft. Movment / Prevokes Reaction / 1 Use Per-Day
To Hit: 1d20+2 +Str/Dex / On Hit: 10d6 Poison (Halved on DC 16 Con Save) + 2d4 +Str Piercing / x2 Critical
You rush out with a wicked barbed stinger to sting your opponent!

  On a Successful hit your stinger gets stuck in the target: To remove yourself from the target you must, on the start of your next turn, succeed a Strength Check vs, a Constitution Saving against them. The target additionally ads their AC -10 to their score.   If you beet there score, you rip out your stinger from them safely taking a large part of them with it; Dealing 10d6 +(x2 Str) Internal Damage.   However, if you fail, your stinger is pulled out from you with your insides attached; Killing your character outright.       To be safely removed from the target you an ally must succeed a DC 20 Medicine check taking a full turn to do so. Every time this check is failed you take 1d6 True Damage. To attempt this check the creature you are stuck in must be either dead, unconscious, converting or restrained. On successful removal, the target takes an additional 2d6 Internal Damage.   On the start of your next turn if the   When striking with this attack, if the opponent has 12 AC minus their Dex modifier or less the attack functions as normal. However, if the opponent has more than 12 AC minus Dex modifier, your stinger gets stuck in the opponent on a successful hit.

Racial Proficiencies

Performace, Survival.

Racial Languages

Wiggle Dance, Glinsect + One Local Language

Racial Features

Carbon Fuzz Your body is covered with thick fluffy wool with a slightly synthetic feel and texture. It is quite conductive and you tend to fuzz up in the process of electricity.
While covered in your natural wool (the technical term for this species) you are resistant to cold damage. However, you are also vulnerable to heat exhaustion in areas of high temperature (at dm discretion) as you are effectively in a thick woolly jumper. Due to the carbon nature of your wool you are quite conductive and electric based attacks have advantage to hit you.     Heavy Flyer You can fly, but only so long as you can land

Alternative Racial Features

The following features can be take in place of standard racial features.

 
 

Racial Feats

You may pick any one of the following racial feats in place of an ordinary feat upon reaching the appropriate level.

 
High Flyer

Racial Heritages

 

Survival

Suger Rush

Life Stages

 

Synergies

 

Block Link: Bimbee [URS]

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