Furbin - Advanced Statsheet in Ullthwaygon | World Anvil

Furbin - Advanced Statsheet

Playing an Furbin

   

Why Play a Furbin

   

Statline

 
Str Dex Con Int Wis Cha For
Change

-

+2

-

+1

+1

+2

-

Limit 20 24 20 20 20 30 30
Hitpoints Resistances Vuenrablites
20 + HD + Con Psyci, Bludgeoning Fire, Radiation
 

Mobility

Standard Climbing Swiming
Slow 20ft. 10ft. 10ft.
Medium 30ft. 20ft. 30ft.
Fast 60ft. 40ft. 80ft.
Limts - Rought Surfaces Only Max Depth: 60ft.

Seances

Sight Standard
Hearing Standard
Touch Standard
Taste Standard
Smell Standard
Supernatural Keen
Arcane Keen

Natural Proficiencies

  • Persuasion
  • Insight
  • Deception
  • Osteology (Expertise)

Racial Progression

Tier 0

Elongate

Grow an aditional 10ft. longer. Any creature of the same size as you or smaller my use you as if you where a study pecie of rope. Each tier you gain above this one you grow an additional 10ft. longer. Upon reaching 5th Tier you may curl up into a ball to gain your current length in Rolling Speed.
Or

Skip Leg Day

Gain two medium sized Arms.
Tier 1

Standard Feat

Pick a Feat of your choosing.
Or

Chamelion Coat

As a bonus action you change the colour of your fur to better blend into your surroundings. Granting you advantange on your next stealth check. This can only fuction if you still have fur present on your body.
Tier 2

Standard Feat

Pick a Feat of your choosing.
Or

Osteomenace

Tap into your inate powers to break bones and simlar structures with supernatural ease.
After landing a sucssesful spell or attack you may expend a bonus action to damage the targets bone structure. This promts a DC 5 + Int/Wis/Cha Constitution saveing throw from the target. On failing they take Tier d6 Internal Damage. This only work upon creatures with internal Skeletal structures.   If you have proficincy with Entomology you may also use this on creatures with exoskeletons. This also includes this that are not tradionaly inscets but do still have an exoskeleton such as Nillbrin, Certain Demons and even Boneweavers.
Tier 3

Standard Feat

Pick a Feat of your choosing.
Or

All Eyes Open

Unlock the power of your third eye.
You gain 30ft. of Telakeniss. This only works so long as your third eye (wich is in the middle of your forehead) can percvie the target.   Upon reaching Tier 4 you also gain the ablitiy to read minds and after reaching Tier 5 your mind reading ablites can penetrate one level of Mind Sheilding.
Tier 4

Standard Feat

Pick a Feat of your choosing.
Or

Arm Up

Gain an adtional 2 medium-sized arms and +2 to your strength score.
Or

Tail Maw

Gain a fang laden maw at the end of your form. This mouth may make a bite attack with the following stats so long as it can reach its target. To Hit: 1d20+Dex/Str On Hit: 2d6+Str Piercing Damage Grabs the target on a sucessful hit.
Tier 5

Standard Feat

Pick a Feat of your choosing.
Or

Stare into the Void

Gain 320ft. of Voidsight and resitance against saving throws to resit the effects of Fear and Madness.
Tier 6

Infinite Length

As a bonus action you may grow 5ft. in length at the cost of one full hitdice. You shrink by 5ft. each hour until you reach your orgional length. You also gain the ability to move any limbs you have, except for your head, up or down the length of your body. Your limbs may travle a maximum of 120ft. per turn. You limbs will function as normal regardless of thier lcation on your body.
Or

Arms for Days

You may now detach your arms as a bonus action. You may also regrow any lost arms as a bonus action at the cost of one full hitdice. Any arms you detach may also be re attached using a bonus action. Any arms that have been detached, regardless of wether they have been re-attached disintergrate after 1d6 turns. You may opperate any arms within 30ft. of you as if they where attached to your body.   Taking this feature also grants you ether two medium size arms at your torso or one large arm at the end of your tail.

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