Playing an Feide
Why Play a Feide?
Mobility
|
Standard |
Flying |
Climbing |
Slow |
10ft. |
20ft. |
10ft. |
Medium |
20ft. |
40ft. |
30ft. |
Fast |
60ft. |
300ft. |
120ft. |
Limts |
- |
Max Altitude: 4 +/- Con, Miles:
Cannot fall below 1/2 miles.
|
Rought Surfaces |
Magical Vagabond
You gain one special slot for the Arcane Arts. This comes in the form of an extra Multi-Class slot with a limited level. Once an in-game month, you may swap out this class with another Magical class at the same level so long as it is not either your primary or secondary class. This Class slot uses your Tier as its spell caster modifier allowing you to cast spells equally regardless of your state. This Class slot still requires you to invest levels into it as you level up if you want to increases it.
You may hold a number of levels in this class slot equal to your Tier.
Racial Features
Fairy Dust
You produce fairy dust whenever you are subjected to a hash collision.
You produce whenever you receive damage. The amount reduces is equal to one
Dram for every full hit dice lost. You may not shed more than 1
Ounce of Fairy Dust a day. Any damage received beyond this point does not produce any more but has no other adverse effects. You may purposefully produce fairy dust without hurting yourself at a rate of 1d4 Drams a turn by flapping your wings vigorously.
Fairy Dust has uses in a number of alchemical practices, as spell components or even in some crafting or food recipes. It may also produce adverse effects, such as allergic reactions in some creatures and entities.
Comments