Karsyl, Vridium
Mostly found in the Skyborne Isles, with many of them having turned their cities into Greatships with which they move around the world.
• Ability Scores: Vridium karsyli are quicker and more agile than their common cousins, but less hardy. They gain +2 Dexterity, +2 Intelligence, and -2 Charisma. This racial trait replaces the normal karsyl Ability Score modifiers.
• Sky Sentinel: Vridium karsyli gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. In addition, enemies on higher ground gain no attack roll bonus against them. This racial trait replaces Defensive Training.
• Watch the Skies: Vridium karsyli can see twice as far as normal in conditions of dim light and take penalties to perception checks at twice the usual range (-1 per 20ft rather than -1 per 10ft). This racial trait replaces Darkvision.
• Ability Scores: Vridium karsyli are quicker and more agile than their common cousins, but less hardy. They gain +2 Dexterity, +2 Intelligence, and -2 Charisma. This racial trait replaces the normal karsyl Ability Score modifiers.
• Sky Sentinel: Vridium karsyli gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. In addition, enemies on higher ground gain no attack roll bonus against them. This racial trait replaces Defensive Training.
• Watch the Skies: Vridium karsyli can see twice as far as normal in conditions of dim light and take penalties to perception checks at twice the usual range (-1 per 20ft rather than -1 per 10ft). This racial trait replaces Darkvision.
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