Errant, Venomous Ethnicity in Triumve | World Anvil
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Errant, Venomous

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Ability Scores: Venomous Errants aren't as insightful as their cousins, however they tend to be much more cunning. They gain +2 Strength, +2 Intelligence and -2 Charisma. This racial trait replaces the normal Errant Ability Score modifiers.
Stalker: Venomous Errants gain a +2 racial bonus to stealth checks. This racial trait replaces Multitalented.
Venomous: Venomous Errants never risk accidentally poisoning themselves when applying poison to a weapon. In addition, they can envenom a weapon that they wield (including their own clawed limbs) with their toxic saliva a number of times per day equal to their Constitution modifier (minimum 1/day). Applying venom in this way is a swift action. At character creation, choose one of the following venoms for the venomous Errant to produce (it cannot be changed at a later date):
- Paralytic Venom: Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + their Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
- Sickening Venom: Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + their Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con; cure 1 save.
- Weakening Venom: Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + their Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.

This racial trait replaces Saurtara Scales.
Special Note: Because Venomous Errants are slightly shorter and lighter than their common cousins, reduce their starting height by 6 in and their starting weight by 30 lbs.

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