Alfur, Wood
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• Ability Scores: Wood alfurs are more intuitive than intellectual compared to their common cousins, relying on their instincts and observations over reason and logic. They gain +2 Dexterity, +2 Wisdom and -2 Constitution. This racial trait replaces the normal alfur Ability Score modifiers.
• Bow Familiarity: Wood alfurs are proficient with shortbows, including composite shortbows, and treat reflex bows as martial weapons rather than exotic weapons. This racial trait replaces Low-light Vision.
• Darkvision: Wood alfurs gain darkvision out to 60 feet. This racial trait replaces Weapon Familiarity.
• Protective Magic: Wood alfurs add +1 to the caster level of any abjuration spells they cast. In addition, they also gain the following spell-like abilities (the caster level is equal to their character level):
1/day—faerie fire, obscure object, sanctuary (self only). This racial trait replaces Alfur Magic.
• Ability Scores: Wood alfurs are more intuitive than intellectual compared to their common cousins, relying on their instincts and observations over reason and logic. They gain +2 Dexterity, +2 Wisdom and -2 Constitution. This racial trait replaces the normal alfur Ability Score modifiers.
• Bow Familiarity: Wood alfurs are proficient with shortbows, including composite shortbows, and treat reflex bows as martial weapons rather than exotic weapons. This racial trait replaces Low-light Vision.
• Darkvision: Wood alfurs gain darkvision out to 60 feet. This racial trait replaces Weapon Familiarity.
• Protective Magic: Wood alfurs add +1 to the caster level of any abjuration spells they cast. In addition, they also gain the following spell-like abilities (the caster level is equal to their character level):
1/day—faerie fire, obscure object, sanctuary (self only). This racial trait replaces Alfur Magic.
Encompassed species
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