Nakiros Brenerion
Nakiros Brenerion
Nakiros, aasimar security advisor, investigator, bounty hunter and occasional classic adventurer.
Mental characteristics
Personal history
FAMILY
Mother (55) - Lessaria, Farmer, alive and well, NE, hostile. Manipulative and clever.
Father (57)- Varonar, Farmer, alive and well, NN, friendly. Wishy washy but kind.
older sister (37) - Meshannah, Bureaucrat in Glagith, Federation, alive and well, NG, friendly. Organized, hard working, no-nonsense, trying to impress her mother. Not working. Mother’s workhorse who could do no right but was assigned all the tasks.
older sister (36) - Arenina, tavern waitress + wannabe trophy wife, missing/unknown, NE, hostile. Mother’s favorite. The pretty popular snake in the grass girl. Sneaky, brutal socially. Shallow.
older sister (35) - Dorera, Artisan, alive/well, NG, friendly. Too kind for her own good, gets taken advantage of, especially be Arenina (above). Very hippie in vibe. Babysat a lot but had no control.
older brother (31) - Draqonno, Sailor, alive/successful, NN, friendly. Free spirited, hedonistic, live and let live. Loved by the whole family.
older sister (29) - Vallelya, laborer, alive/well, NN, friendly. Quiet, keeps her head down and avoids conflict.
older brother (28) - Syryllo, Soldier, alive but doing poorly due to injury, NN, friendly. Injured, depressed, moved back home, drinks a lot. As a kid, kept Gyllen in line more than anyone else.
older brother (27) - Gyllen, Criminal, alive/infamous, NE, hostile. Always a little sociopath, can do no wrong per mother. He’s just a “spitfire” per mom. Living a Jesse James life, pissing off the law and the mafia both. Mother denies ALL of that. Probably has Luck FEAT.
older sister (26) - Saelila, Adventurer-Rogue, real dungeon crawler type, alive/well, NN, friendly. Pragmatic, never visits home anymore. Living her own life. Spent a lot of time trying to get Gyllen to be better and explain to others he wasn’t that bad, until she gave up about five years back.
Me, (25) - Nakiros, adventurer rogue, big city brother. C/NG. Allied against Gyllen and Donenno in youth. Babysat Jaerero and Lysaro a lot. Was quiet in the face of his mother. Puts up with occasional visits to family on holidays.
younger brother (23) - Donenno, Merchant based in Heimrol, Federation, alive/infamous, NE, hostile. Just an arrogant douche-bro. Naturally another of mom’s faves. But he is clever and charismatic to be doing so well so young. Allied with Gyllen mostly.
younger brother (16) - Jaerero, (helps on the farm), alive/well NN, friendly. Physically adventurous, energetic, directionless. Hates Donenno.
younger brother (14) - Lysaro, (helps on the farm), alive/well, NN, friendly. Quiet bookish daydreamer. Hates Donenno.
HISTORY
Born in at home. Raised by both parents with a modest lifestyle in a large house. It was a rather toxic family with his very manipulative mother and wish washy father. Some siblings were cool others not so much. He had a few close friends and lived an ordinary childhood.
As he grew up he had few prospects in his small village, so he left to find his fortune at sea with his older brother Draqonno. On a stop in Craftford, he found his home and quit the sea and started working on the docks just to stay near the city.
He had a great time, but received a lesson that the inequalities he found in his family were displayed in more flagrancy in the city. Poverty, strife, oppression, abuse, all these outrages were in full display. He joined the Wharfmen’s Guild which tried to negotiate with the their bosses, but were greeted with truncheons. Riots happened, boats piled up.
In all of this Nakiros found people stumping for The Free Thought Society and he saved up to buy their key text - “A Treatise on the Free and Good Society.” He was captured by these thoughts and began to attend meetings and became a member when the Craftford Merchants and City Guard cracked down hard, breaking the Wharfman’s Guild apart altogether and began beating people associated with these thoughts as traitors.
There were ups and downs, but the need for a secret segment became needed and so was founded, The Free Hand. Nakiros was soon recruited but things weren’t going very well. By day he played tour guide, waiter, any servant in a merchant house, whatever was needed.
He soon volunteered to go train with his sister, Saelila to get the skills needed to gather intelligence. He found her and she took him under her wing (levels 1-2). He came back to Craftford and reconnected with The Free Hand. He stayed separate from the Free Thought Society publicly and worked as security guard/advisor and a freelance investigator for the aristocracy and merchants as needed, while gathering info for the Free Hand. He occasionally participated in Robin Hood-esque Free Hand ops disguised or ninja-like but that wasn’t his forte as aasimar are rare and hard not to notice.
He did have some run-ins with Blacksky (the Craftford mafia) and made several enemies. Although he’s friendly with others to keep his contacts open.
One night a celestial visited Nakiros in his dreams to give a warning of dangers to come. He would die if he were not careful.
That danger was not understood fully and so when the dreams circumstances became true, it was a bit late and the powerful entity entered Titanhold before him. Thanks to the warning though, he’d run far enough to not be killed, but he was changed (sorcerer wild magic).
Unfortunately some days later, his powers manifested dangerously in Mouth (Federation), and caused destruction and a death, and he was treated as a criminal and fled Mouth.
No too long after that a section of the Free Hand was arrested by the City Guard, charged with treason and hanged, all due to a traitor in their midst. Nakiros used his skills to find the trail of the traitor, a Elphina Chyndereth, apparently he was an agent of someone named Ibar and he fled north to meet up with this Ibar.
Nakiros followed Elphina’s trail.
ALEX’S TOP SECRET INFO
First, here is everything Nakiros knows:
NAKIROS’ TALE
You and Phal have been on the trail of Elphina Chindereth for about six months. You followed her to Craftford, but lost her in the crowds - and picked up her trail as her ship setting sail for Congford. Picked up outside of Tarling, lost outside of Red Castle. Her crimes were legion - she pretended to support the Free Thought Society, but was clearly the source of their betrayal. You and Phal, as bounty hunters, chased her down. But what disturbed you most, was her callousness toward others.
Truly, though, she seemed to have no remorse nor principle. During your investigation, you and Phal discovered, that she followed the commands of someone known as Ibar. Although you could not discern who he was, or what his plans were.
At last, in the town of Kilkambre, tragedy struck. You were quite simply, outclassed. You and Phal, your dwarven ally of the Free Hand, together staged an ambush. With her deadly and wily martial arts, she dispatched you both without a sweat. You were stunned by your defeat. She dispatched Phal, and left you incapacitated. She recognized you from the Society. This was maybe six weeks ago. She marched you north through the wilderness for a bit, but then passed you to some beastmen.
The beastmen beat you and brought you in chains to this prison: which they call Dark Valley Hold. The prison sits in a wide valley, in the middle of nowhere, beside an old gate. Since you have been here, you have learned the following.
(1) Dark Valley Hold is split into two main buildings. The Maw, and the Hold. The Hold is the main building and is run by beastmen. It has barracks and prison cells, although you've only seen parts of it. There is another building called the Maw - but you did not go there for some time.
(2) Ukhal is a slimy little man. He looks at everything luridly, and thinks himself hilarious. He visits prisoners from time to time to make lewd comments, but seems a simpleton. He has no discipline, and mostly lets the beastmen do whatever they want. You cannot understand why he is in charge of Dark Valley Hold.
(3) Several important figures from the region are imprisoned here. You are not familiar with Harpory, but you've figured out that many of the prisoners are important figures from throughout the region. Every week, or so, each prisoner is taken to the Maw. They come back pale and unconscious, but recover.
(4) The beastmen here are frivolous and often half drunk. Except for when Elphina and Prince Vonner came by. About a week ago, They came and snapped everyone into shape. Ukhal himself was unimpressed, but the others were terrified. Elphina dragged you into the Maw. It was almost like a laboratory - a great machine is centered in the room, and some human remains were there. Elphina used magic to speak with Ibar - seeming to be completely unconcerned if you heard or not. In frustration, you realize she considered you not worthy of her attention. From this exchange alone you learned.
(5) you could not see Ibar - his voice was carried through a clear, blue flame. Ibar and Maugrim are two powerful, dark wizards working together in a loose alliance - but they hate each other. Elphina works for Ibar, and the beastmen, and Prince works for Maugrim. Ukhal is in charge, but seems pretty indifferent to either Ibar or Maugrim.
(6) Maugrim has used blood magic to replicate the important figures in the prison cells. Every week, they craft a potion from the blood of the prisoners, and bring it to Maugrim's agent. They are ready to stage a coup de tat.
(7) Ibar is somewhere far to the west. Ibar and Maugrim are planning some kind of exchange. Ibar wants books in Maugrim's library. Maugrim wants something called the Thorn of Kas.
(8) Elphina wanted to craft a potion from your blood and finish off the damned "free society" once and for all. They performed a ritual on you, took your blood, crafted the potion. The process knocked you on your ass for a few days, but you decided that was enough.
Although Elphina left, you decided that once you had recovered your strength, you would make a break for it. The beastmen are sloppy. You are confident. You are biding your time.
END OF ALEX NOTES
Employment
Works as freelance security advisor, investigator, bounty hunter, less often standard adventurer
Personality Characteristics
Motivation
Nakiros is about:
Doing the right thing. Laws/rules are only relevant depending on their goodness or how much you have to work around them to achieve the good. He’ll poison a bad guy, lie to the cops if for the greater good.
He likes being sneaky, tricky, and strategic in achieving the good. Avoiding combat and gaining intelligence is a fave.
He’s a talker but doesn’t want to talk all the time.
He will run into danger to help people, usually intelligently.
He’s ashamed of how he lost control and hurt people in Mouth.
He’s depressed and grieving about The Free Hand. He’s confused about what to do about them besides kill Elphina.
Aasimar from a large family in the country, made his way to the big city to find it a bit depressing, but he learned from the streets in order to fight fire with fire.
View Character Profile
Alignment
Somewhere between chaotic and neutral good.
Age
25
Children
Gender
Male
Eyes
Green draconic
Hair
Green like leaves
Skin Tone/Pigmentation
Brown like a polished wood
Height
5’8”
Weight
155 lbs.
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