The Ryph Corsairs
In the world of Tipana, few sailors have not heard of the legendary exploits of the Ryph Corsairs. Long before the various countries and settlements reached out to create a greater worldwide trading network, a group pf renowned sailors made a bet and set out in the name of adventure, curiosity and scholarly pursuit. They would each pick a direction to embark from and compare their findings when they made it back. Two of the four found only failure and misery- though still managed to find their own cautionary tales to spread- but the other two corsairs returned with wealth aplenty and news of entirely new lands to explore and prospective trading partners: the countries of Maiara and Sylamas, which had to this point remained unknown to Rypharam despite being of similar size and strength. This set the stage for a new era of exploration and trade that changed the face of the world. From that point on, the military and educational institutions, arm in arm, would call anyone who captained their own vessel a Corsair, with the highest ranking being awarded the title of Ryph Corsair. They attained a rank equal to that of an admiral with a seat on a council comprised of other Ryph Corsairs, military leaders and religious paragons that votes on sensitive issues and advises the current leader on matters that concern the public and the academics at Serpents Watch.
Type
Guild, Adventuring
Related Traditions
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