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Theralis

12126; Nightfall

Scope

The motivation behind building Theralis

The first real story I ever wrote was set in the precursor to Kaern Isle, to the point it still bears that name. Over the years I've written a lot of different things in different fantasy worlds, but I've always toyed with the idea of having one world I could write lots of different stories in. Theralis is that world. It has over ten thousand years of history and technological development, so if I wanted to write about neolithic hunter-gatherers or mages toying with things we would consider the cutting edge of technology, I could; if I wanted to write a period drama or an eldritch nightmare, I could; an action or a romance or a tragedy, I could. The point was to create possibilities in not only the diversity of Theralis, but in its breadth and scope.   Moreover, I wanted for that world to be open for other people to do the same.

The goal of the project

The goal of building Theralis is eventually to have a world not unlike Faerûn, or Ebberon, or Diskworld - a world that is rich with lore, history, and cultures, that other people can build their own stories inside. I built Theralis at first to write novels in - but as I shared it with my friends, I realised that other people were as interested in it as I was, and just as eager to put their characters and stories inside. I've run TTRPGs inside Theralis, written short stories and plotted novels inside of it, and I hope that not only can I share what I make, but that other people might want to share their creations, too.   For that reason, I am releasing Theralis and under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.   The goal of the wiki is narrower - it is an ongoing writing project, less akin to a wiki and more akin to a work of fiction all on its own. It is an encyclopaedia, written by a group of adventurers who are trying to grapple with the end of the world (Nightfall) and have decided writing things down for the survivors, about their past, about the present, about their future, is the best thing they can do for the world.

Theralis's Unique Selling point

I'm not sure any world is unique, and that's OK. Instead of telling you what I think might drag you into the world, for the moment, I'm going to tell you a little about what I find fascinating about our world, or the worlds I'm interested in, and hope that impresses on you what kind of focus I have writing it and what it is that gets me excited about creating more of Theralis.   There is a book called On Looking: Eleven Walks Through Expert Eyes, by Alexandra Horowitz. In it, Ms Horowitz takes twelve walks around a single block in New York City, the first unaccompanied, the other eleven times accompanied by someone else (and one time, her dog). Whilst wandering around the block, Ms. Horowitz would let the other person describe what it is they saw and found fascinating about what they were seeing. In one case, an amateur entomologist talked about the insects they found, whilst a designer talked about the various fonts on the signs. These were all things Ms. Horowitz had missed, not having the knowledge to truly appreciate what she saw.   I have this feeling myself sometimes. I've recently returned to school, and have been studying the kingdoms of life and microbiology. Do you know what fundementally seperates our domain from the domain of bacteria? If you know the answer, shut up, if not, let me enlighten you. Our cells are organised into structures called organelles - genetic material is kept in the organelle called the nucleus, whilst the enzymes responsible for storing and burning energy are in organelles called mitochondria. Bacteria? Have no organelles. Everything just floats in the gooey liquid inside.   That blew my mind. I've studied microbiology and taxonomy before, but for some reason, no-one had every told me that what seperated every other form of life from bacteria was the fact our cells were structured differently. Every time I think myself too clever, something comes by to remind me how little I really know.   I get that feeling with another world I love deeply, The Elder Scrolls. Recently I have been reading more of the lore surrounding Vivec and how he rose to power. That, as you'll know if you're familiar with TES, is a circuitous route through lots of different topics including the Dwarves, Zero-Sum, CHIM, and maybe even the Godhead. For your average player, none of that will pass them by. But if you read the books, listen to the characters, and dig in deep, you learn more and more intricate and weird things about the world. And to speak of the books - some of the lore, much like our own history, is disputed! There are conflicting accounts, people serving their own agendas, the principal of The Winner Writes History! The Dragonbreaks!   That's the kind of feeling I want the world to have, one of evolving, multi-layered, diverse stories, with plenty of places to explore through my own works and the works of others, and I hope that's an interesting enough hook to get you interested.