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The Prison - Magical Keep

Half the Keep is embedded in the very mountain; only the top is unattached. There are several staircases within. The Grand Stair runs between the third and sixth floors, and the seventh can only be accessed by magic.    Most of the ground floor is embedded in the rock, except for that portion of the exterior wall next to the entrance path. This space was once used for storage, though it was filled and forgotten long ago. The staircase leads further down into the basement, which was filled with storage even longer ago and forgotten while the covenant was still thriving.   The top two floors were one considered the traditional sanctum of the residing Archmagus. The sixth was designed to be the reception halls of the Archmage, a private area outside his sanctum where he could entertain guests and hold private meetings.
Lab of Loyalty: Virtues and flaws: Well insulated, Damp, Inhabitants, Lesser Feature: Summoning Circle, Running Water Characteristics: Size 0, Refinement 0, General Quality 0, Upkeep +1, Safety 0, Warping 0 , Health -1, Aesthetics -1 Specialisations: Aq +2, Me 1, +1 Re   Lab of Power: Virtues and flaws: Well insulated, Inhabitants, Summoning Circle, Tree Characteristics: Size 0, Refinement 0, General Quality 0, Upkeep 0, Safety 0, Warping 0 , Health 0, Aesthetics 0 Specialisations: +1 He, +1 Cr   Lab of Wisdom: Virtues and flaws: Well insulated, Inhabitants, Summoning Circle, Mirror, Balcony Characteristics: Size 0, Refinement 0, General Quality 0, Upkeep 0, Safety 0, Warping 0 , Health 0, Aesthetics 0 Specialisations: +1 Im, +1 Vi, +1 Au

Architecture

The Suites: The sixth floor was designed to be the reception halls of the Archmage, a private area outside his sanctum where he could entertain guests and hold private meetings. There are a small dining hall, a spare lab (in relatively good condition), and guest quarters for up to six people.   The Library; The fifth floor was used as a library and scriptorium. It is the home on an awakened, vampyric tree.   The Memorial; on the fourth floor, is an opulent chamber (in a state of ruin) now shrouded in cobwebs, dedicated to the memory of heroic magi. A magnificent tapestry depicts the Diedne magi who perished in the Schism War, though it is incomplete. Other artefacts and displays depict earlier events in Hermetic history.   The Dragon Hall; on the third floor, is the first reached when traveling through the covenant’s main corridors. In once served as a grand hall and reception room, hosting some of the most lavish banquets and most significant meetings of the Order. Mostly empty, remaining furnishings lie against the walls, coated with a thick layer of dust. Looming over the head of the room is the skeletal remains of a large Dragon, like a trophy on display. It contains a large dining hall, a conference room, and small scriptorium.   The Turb Barracks; on the second floor: A spiral staircase leads down to the second floor. The exterior juts out from the rock slightly and supports the rest of the tower above it. This level also has the only exterior door, opening to the bridge leading to the Guardian’s Tower. It also serves as barracks for the watch guards. There is another spiral staircase behind a blocked-off door, which leads down to the ground floor and in turn the basement.

History

It was created by Delendos, and presented to Apromor as the seat from which to preside over Man and the Isles. The interior is decorated with decorative carvings of dragon motifs. The Diedne maintained their sanctum here until the abandonment during the Schism War.
Alternative Names
The Keep
Type
Acropolis / Citadel
Parent Location
Owning Organization

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