Mousekin Species in The Secret World of Greenwold | World Anvil
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Mousekin

The mousekin were originally a created race the result of unlucky travelers who got caught up in the curse of the Tanglebrier Forest. Since that time, the new race has bred true, introducing a new species of inquisitive, pintsized furry folk to the Greenwold. Resembling an oversized, bipedal rodent, tiny of stature and swift underfoot, mousekin are adept at not being seen. Due to their small numbers and recent origin most folk of the Greenwold have never seen nor heard of the mousekin. Fortunately, mousekin make friends easily - striking most civilized races as endearingly cute. Nevertheless, mousekin can be just as potent with swords and spells as their larger counterparts (to the surprise of many an opponent). Without a history to truly call their own, the mousekin are natural vagabonds and searchers - exploring the world and their place in it. For many, their goal is simply to find a place worthy of being called home.    Players and GMs alike should be prepared for the challenges of including a mousekin in their game. In a world sized for Medium creatures, the Tiny-sized mousefolk encounter unexpected obstacles. Provisioners are unlikely to have weapons or armor sized for a Tiny creature, and opening a latched door, taking a torch from a wall sconce, or rowing a boat are all likely to require alternative approaches. GMs should also familiarize themselves with how rules affect Tiny creatures differently than Medium or Small creatures including changes to Lifting and Carrying abilities, and the area they occupy on a map grid. The GM may also want to consider limiting the Mousekin to using only weapons that have the “light” property.   For players and GMs who are open to the challenge of a new perspective, the mousekin can be a welcome change of pace.

Basic Information

Anatomy

Subrace: Pink-Nosed Mousekin Ability Score Increase. +1 Charisma Disarming Cuteness. You know the friends cantrip - Charisma is the casting ability for it. In addition, you gain proficiency in the Persuasion and Deception skills.   Subrace: Short-Tailed Mousekin Ability Score Increase. +1 Constitution Hardscrabble. When you are reduced to 0 hit points, but not killed outright, you are reduced to 1 hit point instead. You can’t use this ability again until you finish a long rest.

Biological Traits

Ability Score Increase. Your Dexterity score increases by +2. Your Strength score is reduced by 2.   Age. Mousekin reach adulthood at the age of 10 and live up to 60 years.   Alignment. Mousekin are most often good, with a fairly even split between law and chaos.   Size. Mousekin are 12 in. - 18 in. tall when standing on their hind legs, and weigh 12-15 pounds. Your size is Tiny.   Speed. Your base walking speed is 25 ft., but increases to 30 ft. if traveling on all fours. You also gain a climb speed of 10 ft.   Languages. You can speak, read and write Common.   Darkvision. A mousekin’s large, capable eyes allow them to see in dim light and darkness. You have darkvision out to 60 ft. Scurry. You have advantage on all Dexterity saving throws made against magic, or to avoid traps and similar area of effect attacks.   Speak with Small Beasts. Mousekin are able to engage in limited communication with forest animals. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.   Tiny Stature. You can move through the space of any creature that is a Medium-sized or larger.   Unassuming. You gain proficiency in the Stealth skill.
"I'm so happy! I... I feel 10 inches tall!"

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