Alex Character in The Pact Kingdoms | World Anvil
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Alex

Pilan Haden (a.k.a. Alex)

Alex is a young dwarven vagabond, and the primary cleric/rouge of the Fate Weavers.

Divine Domains

Life

Mental characteristics

Personal history

Born as Pilan Haden, Alex grew up in the nation of Durheim and eventually became a stone mason. One day, as part of the nation's efforts to repair after the Taergorian War, Alex was tasked with building a shrine to Moradin, the dwarvish god of crafts. Instead, she was caught stealing gemstones from the temple where the statue was to be erected and just barely escaped punishment for the deed.   Hunted by a dwarvish force of paladins known as the Iron Sacrament, Pilan learned to survive and scavenge on the streets, becoming an accomplished rouge under the alias Alex. The Iron Sacrament is swift however, so Alex chose to flee to Port Nyanzaru on the distant continent of Chult in order to finally escape their grasp, only to be thrown in prison upon arrival as a stowaway.   After earning her freedom by successfully completing Executioner's Run, a cruel challenge of life and death offered to criminals and low-lifes one and all, Alex caught the attention of one Wakanga O'Tamu, who offered her a job on an expedition being formed by Syndra Silvane to travel into the untamed jungles of Chult in order to destroy the evil Soulmonger. Seeing little other option, Alex accepted and joined the group later known as the Fate Weavers on their quest.

Education

Trained in Durheim as a stone mason.

Accomplishments & Achievements

  • Freed her lover Salida from the corrupting power of the Fane of the Night Serpent.
  • Converted to the worship of Lathander and became one of his most devout followers despite no formal training.

Relationships

Salida

Girlfriend (Vital)

Towards Alex

2

Frank


Alex

Girlfriend (Important)

Towards Salida

3

Honest


Divine Classification
Lathander
Alignment
Lawful Good
Spouses
Siblings
Children
Gender
Female

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Hill Dwarf

Ability Score Increase +2 Con +1 Wis
Size Medium
Speed 25 ft

As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerûn in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting.   Age Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.   Alignment Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.   Size Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.   Speed Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.   Darkvision Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Dwarven Resilience You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).   Dwarven Combat Training You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.   Tool Proficiency You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.   Stonecunning Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Dwarven Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

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